it's impossible for the scene to not exists, the first time, item is NULL,
so it's not getting into the if,
the second + n times, the item is created && added to the scene RIGHT on
bottom of that method.


On Fri, Jan 17, 2014 at 8:40 PM, Dirk Hohndel <d...@hohndel.org> wrote:

>
> I'm puzzled about the patch. You test for object->scene() to exist, but
> then in side the if-clause scene() is dereferenced
>
> Is that intentional?
>
> /D
>
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