Rick,

> On 10 Sep 2015, at 20:26, Rick Walsh <[email protected]> wrote:
> 
> The model assumes that deco starts at the last input point.  This is ok for a 
> square profile dive.  But for a multi-level dive, especially with a deep 
> bouncing, it doesn't make much sense.  I think a better assumption would be 
> that the Boyle's ceiling be taken is the deepest ceiling at any point in the 
> dive.  This gives very nearly the same result for a square profile dive, but 
> in a multilevel dive such as your example, the decompression time would 
> increase with the deep bounce, as one might expect.

I thought you had already sent a patch for this. BTW, the thread that I got the 
idea from to look at this was about MultiDeco which (due to a bug apparently) 
gets the bounce dive really wrong.

Best
Robert

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