Rick, > On 10 Sep 2015, at 20:26, Rick Walsh <[email protected]> wrote: > > The model assumes that deco starts at the last input point. This is ok for a > square profile dive. But for a multi-level dive, especially with a deep > bouncing, it doesn't make much sense. I think a better assumption would be > that the Boyle's ceiling be taken is the deepest ceiling at any point in the > dive. This gives very nearly the same result for a square profile dive, but > in a multilevel dive such as your example, the decompression time would > increase with the deep bounce, as one might expect.
I thought you had already sent a patch for this. BTW, the thread that I got the idea from to look at this was about MultiDeco which (due to a bug apparently) gets the bounce dive really wrong. Best Robert
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