On 16 November 2015 at 23:47, Sebastian Kügler <[email protected]> wrote: > On Friday, November 13, 2015 23:59:09 Lubomir I. Ivanov wrote: >> > Do I make sense to you? If not, proof-of-concept attached. It's quite >> > minimal >> > and only shows the very basic mechanism. >> > >> >> nice...so ListView pretty much does what's required here out of the >> box. also Flickable and MouseAreas in the delegate item *just work* - >> i've just tested that. >> plus the buffering, which is a great bonus! >> >> as long as there no performance issues, this is pretty much good to go >> in the source. > > Next question: Would you want to have a go at it? :) > > (I'm happy to review, of course.)
sorry. no promises, as i'm entering a complicated project for my employer soon... i'd suggest that you give that a push forward in the meantime. >> if i manually set "width" and "height" in the ApplicationWindow of >> main.qml it ignores them but it runs in a huge window! >> the UI looks quite bad here, but that's probably because i'm using the >> Windows XP them on Windows 7. >> >> any idea how to run the UI in a reasonable desktop resolution e.g. 480x800px? > > Not knowing anything about windows, you already suggest to try the default > theme, > so try that. Otherwise, specifying width and height in the top-level item > works: it puts > the initial window at exactly that size. the top level weight and height don't work for me. it picks it's own size, for some reason. > > You can also try using Window (effectively a QQuickWindow) as top-level item, > see > attached example. Let us know what works for you, then we'll put that in > (shouldn't > cause any problems), and it makes your life easier. > thanks, i will give it a try tomorrow. lubomir -- _______________________________________________ subsurface mailing list [email protected] http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
