So, a bit of history Dirk asked me to make subsurface compile in iOS and adding another target to our cmake would be quite a task in the state that it currently was:
we could: - use the desktop version on mobile - use the mobile on desktop - use cmake to find some libraries - use pkg-config to find the same libraries - a *lot* of boilerplate code on cmake - build subsurface in source, outsorce I oversimplified some things and not everybody will be happy, so this is a call for a little chat, nothing that I did is fixed in stone and I can revert lots now, in my desktop I have around 25 patches that rework the cmake in the following way: - desktop version only on desktop - mobile version only on android (iOS to come) - need to pass -DSUBSURFACE_TARGET_PLATFORM on compile time, if not passed it defaults to "Desktop" - out-of-source-build only what you guys thinks?
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