On Wed, Dec 09, 2015 at 12:16:58PM +0100, Robert Helling wrote: > Hi, > > I wanted to report my experiences trying to build subsurface (-mobile) on my > new Mac. Yesterday, I got this new Macbook Pro fresh from Apple and I had > hoped that not carrying around old versions of stuff, I might be able to > finally build the mobile version (as Dirk does without problems). Spoiler > alert: I did not. > > So, before installing anything else, I got Xcode, cloned latest master, > installed home-brew as in the INSTALL instructions, downloaded the latest Qt > (takes forever). And then ran the build.sh script. I ran into the following > problems: > > 1) It complained that it couldn’t find libssh2 (so I installed it from > home-brew, maybe that should be listed in the install instructions as well). > > 2) When building marble, it complained about not being able to find some Qt > components. So I had to set some path variables to > ~/Qt/5.5/clang_64/lib/cmake/XXX (XXX being various stuff, too bad I closed > that shell so cannot see the details anymore) But then it built. > > 3) The resulting binary complains > > dhcp-10-181-1-30:build Helling$ Subsurface.app/Contents/MacOS/Subsurface > dyld: Library not loaded: @executable_path/lib/libssrfmarblewidget.21.dylib > Referenced from: > /Users/Helling/src/subsurface/build/Subsurface.app/Contents/MacOS/Subsurface > Reason: image not found > Trace/BPT trap: 5 > > I have no idea what to do about this. But when I disable marble using ccmake, > I get a binary that works (but of course does not show a map).
There are still some oddities when building on Mac. You can see how I hack around them in packaging/macosx/make-package.sh Tomaz appears to have power again, so I hope we'll get his cmake overhaul, soon. Once we have that I'll break down and make sure that we have a fool proof script that builds on both Mac and Linux. And that we have scripts to cross build for Android and iOS. Getting these scripts right is a major pain - but it is worth it in the long run. I'm so glad that I got as far as I did with build.sh, frankly. > 4) That was the desktop. But the real goal is the mobile version. So I turn > it on in ccmake and… I can build a binary but it gives me the same error > messages as on my other Macs: > > … > > And now comes the real surprise: I got the same error before. But to compose > this mail, I switched back to desktop and then to mobile and built again. And > now it works. I have the mobile version running! Yippee! But I have no idea > what changed to before. Heisenbug. And that's the most annoying part... if I knew what caused things to go wrong I could try to fix them. But with Heisenbugs like this... I have no idea what to do. /D _______________________________________________ subsurface mailing list [email protected] http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
