Am 30.05.2016 um 14:55 schrieb Marco Martin: > On Monday 30 May 2016, Martin Gysel wrote: >> Am 30.05.2016 um 13:59 schrieb Marco Martin: >>> On Sunday 29 May 2016, Dirk Hohndel wrote: >>>> To make matters worse, Tomaz no longer has access to a Mac so he can’t >>>> help, either. Which means that right now a Kirigami version that >>>> requires the plugin is a non-starter for Subsurface-mobile on iOS. I >>>> simply don’t understand how this is supposed to work and nothing that I >>>> find online seems to address this combination in a way that I can >>>> follow. Not sure what the solution here should be. A qmake file for the >>>> kirigami plugin maybe? >>> >>> If you want to give it a try, in the branch mart/runtimeTheme (that's the >>> branch where i switch to requiring an actual c++ plugin) >>> I added a minimal qmake file. I only tried it on my local system, but it >>> seems to build it correctly here. >> >> I'm wondering if it would be possible to get Kirigami 'into' qpm [1]. > > I'll look into it > >> That way it would be much simpler to use it in any qmake base app. >> >> I once played around with it and tried to create a .pri file but for >> some reasons I failed. > > I made it build in a branch with a cmake project already, i'll take a look at > doing a .pri as well >
sounds great, thx :) _______________________________________________ subsurface mailing list subsurface@subsurface-divelog.org http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface