> On Jan 21, 2017, at 2:08 PM, Robert Helling <[email protected]> wrote:
> 
> For what it’s worth, I am honestly willing to give QML another try. For the 
> other option I will be of little help as I neither speak java nor own an 
> Android device that I could test on. But I have a strong interest to have a 
> version of Subsurface on iOS devices.

Android devices can be had for pennies these days. But that's neither here nor 
there.
I haven't seen anyone speak up that they are looking to build an 
ObjectivelyNotC app for iOS, do at least on that side we'll be stuck with QML 
for now.
Of course, the same complaint about Kirigami 2 applies. I haven't tried to 
build this one in a while, either.

Here's my plan for right now. Fix things so we go back to Kirigami 1. See if I 
can build a working Android APK. Once I have that, check where we are with an 
iOS package.

Clearly I must love pain.

/D

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