Hi Robert, On Samstag, 25. April 2020 14:48:00 CEST Robert Helling via subsurface wrote:
> It seems the culprit is in divelistview.cpp in the ruction > > void DiveListView::selectDive(QModelIndex idx, bool scrollto) > > which is called once per selected dive. In the end, this calls > > selectionChangeDone(); > > which is supposed to update the UI (which is of course wrong in this case at > this point as this should be done only once in the end). Removing this line > seems to solve the original problem. But I don’t understand this part of > the code well enough to see if removing it is save or if it is indeed > required when the function is invoked in a different way. The call should indeed be removed - thanks for finding that. I suggest https://github.com/Subsurface-divelog/subsurface/pull/2783, which includes more disentangling. For me that has still horrible performance as explained in https://github.com/Subsurface-divelog/subsurface/issues/ 2776#issuecomment-619381850 I have a plan how to fix that as well - though it will have to wait until tomorrow. Berthold _______________________________________________ subsurface mailing list [email protected] http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
