Some useful info on debugging GL over SSH
Using the GUI on a remote machine — Installation 2020 documentation (scm.com) <https://www.scm.com/doc/Installation/Remote_GUI.html>

I had a quick breeze through that, and it seems more geared around the X server and client running each running on different linux, or unix-like machines. Not across Linux and Windows.

So Subsurface does work across X.
I think (if memory serves) you may need to set the environment variable.
exportLIBGL_ALWAYS_INDIRECT=1
By the nature of the environment, most graphical Linux applications work across X. It just becomes a little problematic sometimes getting X to play nice with Windows.

I've managed to get it working now, by disabling native opengl when starting VcXsrv, and not setting LIBGL_ALWAYS_INDIRECT. Both the snap version and my build from source work running on my linux server using VcXsrv on Win10 as the display. The UI is a bit laggy, but it works.

Mark.
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