Hi Erik, On 29 Aug 2010, at 18:17, Erik Blankinship wrote:
> > FWIW, the cursor flickers just like that in pygame based activities. Physics > is pygame based, and the flicker was pretty annoying as the cursor is a key > part of the UI, pygame also didn't pickup the Sugar cursor default shape — so > I cheated, I switch off the cursor, and place a pygame sprite in the same > place. No flicker, correct looking cursor. Total hack of course (though code > in the end was easy/minimal). > > Just a handful of lines in physics.py, most of which there to hide the fake > pygame canvas cursor when the cursor moves into the toolbar area: > > > http://git.sugarlabs.org/projects/physics/repos/mainline/blobs/master/physics.py > > Interesting... thanks for sharing the workaround. That should work for the > hamster library too. When I get a chance to try it out, I will report back > to this thread. > > Is there somewhere to get the sugar cursor graphics within sugar itself? I > see that physics imports its own local copy: > http://git.sugarlabs.org/projects/physics/repos/mainline/blobs/master/standardcursor.png > You can find the original git rep that I made standardcursor.png out of at: http://git.sugarlabs.org/projects/sugar-artwork/repos/mainline/trees/master/cursor/sugar But you'll note that the png's (a sequence of 12 animation states, and one hotspot file), requires a slice and dice to get an individual cursor out. These png images, to the best of my knowledge, do not end up in an actual build – the build scripts do some funky things with these and output a rather curious format (Xcursor I think), that seem to live in: /usr/share/icons/sugar/cursors Sure it all makes perfect sense for an X windows developer – there's probably some X library somewhere for reading them in and converting to other image representations. Regards, --Gary _______________________________________________ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel