El día 9 de septiembre de 2011 14:44, Gonzalo Odiard <[email protected]> escribió: > > > 2011/9/9 manuel quiñones <[email protected]> >> >> As Simon said, I think that the cog button should toggle to edit mode >> directly, no need for a "click to edit" toggle button in the >> subtoolbar. As it is a toggle, we should disable activation when >> hovering on it (I think this has to be done globally for al toggles in >> a toolbox, maybe a Sugar change?). >> > > I think this behavior will be inconsistent with all the other activities. > We discussed this a lot when implemented Record toolbars.
OK, in that case we will need to make the toggle button more obvious, changing it's image when active, as previously discussed. > > >> >> We should replace the current "click to edit" button with a "New game" >> button to start from scratch. The icon can be the one for "click to >> edit". >> > >> >> We should change the icon for "restart game", maybe using the sparkle >> alone? Something in the line of this? >> >> http://dev.laptop.org/~manuq/memorize_design/memorize_restart_button.png >> > > Hmm, I don't like it. May be we can use a single big sparkle. And change the > icon in other similar cases, > like implode. OK, another thing to talk in the meeting! > >> >> For the clear game button, we may use the icon 'X' inside a square >> fill, as in Gary's mockup here: >> >> http://wiki.sugarlabs.org/go/File:Memorize_edit_toolbar_view.png >> > > Yes, this is true. I will replace it > >> >> Another thing: I expect that if I edit a game and then come back to >> play mode, I get the modified game reloaded. >> > > Good point. May be, can be updated when we save the game. > If the user restart the game must use the new updated tiles. > >> >> I would like to discuss this topics in the design meeting next Monday. >> > > Ok, thanks by the review! > >> >> Regards, >> >> 2011/9/8 Simon Schampijer <[email protected]>: >> > On 09/08/2011 01:33 PM, Gonzalo Odiard wrote: >> >> >> >> Simon also complained about how is implemented the change of mode to >> >> create/play. >> >> Have the Design Team any other idea? >> >> >> >> Gonzalo >> > >> > To phrase out my 'complain':) In the edit sub-toolbar you have to click >> > on >> > the edit button at the far left to start editing and the edit canvas is >> > shown. To get out of the edit mode you have to click on that toggle >> > button >> > again. It took me a while to figure that out. Maybe the button should >> > change, based on the mode it is in. Also you can expand/shrink the >> > toolbar >> > while the full edit view is open which is a bit confusing. >> > >> > Another option: I thought to display the full edit view when you click >> > on >> > the edit button, Gonzalo was worried that this would cause issues when >> > you >> > hover over the button (maybe we disable hovering in that case?). >> > >> > Regards, >> > Simon >> > >> >> >> >> -- >> .. manuq .. > > -- .. manuq .. _______________________________________________ Sugar-devel mailing list [email protected] http://lists.sugarlabs.org/listinfo/sugar-devel

