No problem. In fact, tusmath is a c game, and that is a problem, because is not multiplatform. Go ahead, but look at it to see what they do.
Gonzalo On Tue, Sep 24, 2013 at 2:49 PM, laurent bernabe <[email protected]>wrote: > Oups sorry > > I did not notice that there was a similar game. > > In fact, I am lacking ideas. > > Regards > > > 2013/9/24 Gonzalo Odiard <[email protected]> > >> If you add a mode similar to tuxmath, >> may be we can kill that game finally...... >> >> While the pedagogy of tuxmath is not the best, >> every deployment ask for it >> >> Gonzalo >> >> >> On Tue, Sep 24, 2013 at 2:37 PM, laurent bernabe < >> [email protected]> wrote: >> >>> Thank you. >>> >>> So I think I'll try to develop for both GTK2 and GTK3. >>> >>> It's a game, and I have nearly finished it for OLPC 0.100 : >>> https://git.sugarlabs.org/hittheballs/hittheballs >>> >>> It's a very simple game where balls with operations goes across a screen >>> area, and user must choose good one(s). >>> >>> Regards >>> >>> >>> 2013/9/24 Alan Jhonn Aguiar Schwyn <[email protected]> >>> >>>> My case: >>>> >>>> - I use Ubuntu with sugar-emulator 0.96 to test GTK2 activities. Only >>>> with a link of my GIT folder >>>> to ~/Activities and I'm ready to test it! >>>> >>>> - For latest: I download the sugar-build and works. But in certain >>>> moment, it begin with a grade of complex >>>> that I don't like. Now with the broot system, it's a bit complicated. >>>> But "is what you get". >>>> >>>> To make a GTK2 and GTK3 activity you need make 2 codes, and maybe, two >>>> different >>>> activities. There are ways in python to check wich version of gtk you >>>> have in the system >>>> and run a gtk2 or gtk3 activity. But that needs extra work to update >>>> both "branchs". >>>> >>>> >So what do you advice me ? (developping in GTK2, GTK3, and/or web >>>> activity) >>>> >>>> I don't know wich type of activity you want to do. It's a game? >>>> >>>> ------------------------------ >>>> Date: Tue, 24 Sep 2013 19:21:17 +0200 >>>> From: [email protected] >>>> To: [email protected] >>>> CC: [email protected]; [email protected] >>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? >>>> >>>> Hello >>>> >>>> In fact I am developping against GTK3 because I have the latest >>>> sugar-build, which holds the 0.100 version. >>>> >>>> Otherwise, I can download the 0.94 or some versions under in >>>> SugarOnAStick format, or in a VirtualBox format : but this way I have >>>> difficulties for transferring easily the project from my host system to the >>>> guest sugar one. I tried, in VirtualBox, to use the guest additions in >>>> order to share a folder between the host and guest systems (some years >>>> ago), but I did not manage. >>>> >>>> Also, I don't know how to develop the application so that it supports >>>> both gtk2 and gtk3. >>>> >>>> And I was also planning to port the activity to a web acitvity, instead >>>> of a gtk one, but it may not be available to many OLPC that way. And I >>>> don't know where to start. >>>> >>>> So what do you advice me ? (developping in GTK2, GTK3, and/or web >>>> activity) >>>> >>>> Regards. >>>> >>>> >>>> >>>> 2013/9/24 Alan Jhonn Aguiar Schwyn <[email protected]> >>>> >>>> Hi, >>>> >>>> You only will make a GTK3 version? >>>> The latest sugar (0.100) is not used in any deployment: >>>> in all countries we have Sugar 0.94 or less. >>>> >>>> Would be good have a GTK2 version of that activity. >>>> >>>> Regards! >>>> >>>> Alan >>>> >>>> ------------------------------ >>>> Date: Tue, 24 Sep 2013 16:45:13 +0200 >>>> From: [email protected] >>>> To: [email protected] >>>> CC: [email protected] >>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? >>>> >>>> Thank you very much. >>>> >>>> I'll try with Python/Cairo/Gtk3. >>>> >>>> >>>> 2013/9/24 Gonzalo Odiard <[email protected]> >>>> >>>> If you are not porting a existing olpcgames application, >>>> I suggest you use something else. >>>> You can use any of the html5 frameworks, or plain python/cairo stuff. >>>> sugargames de not have to much development, >>>> and pygame/gtk do not work really well together. >>>> >>>> Gonzalo >>>> >>>> >>>> >>>> On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe < >>>> [email protected]> wrote: >>>> >>>> Hello everyone, >>>> >>>> As I am developping my game HitTheBalls for sugar 0.100 (I have, I >>>> think, the latest sugar-build), I am planning to switch it from OLPCGames >>>> 1.6 to sugargames. >>>> >>>> But the sugargames tells that pango font is not supported. So, what is >>>> the best way to get started with fonts in SugarGames ? Do you have some >>>> links ? I searched over the web, and I found tutorials for Gtk3 and >>>> PangoCairo, but I don't know if these can work with SugarGames. >>>> >>>> Regards >>>> >>>> _______________________________________________ >>>> Sugar-devel mailing list >>>> [email protected] >>>> http://lists.sugarlabs.org/listinfo/sugar-devel >>>> >>>> >>>> >>>> >>>> _______________________________________________ Sugar-devel mailing >>>> list [email protected] >>>> http://lists.sugarlabs.org/listinfo/sugar-devel >>>> >>>> >>>> >>>> _______________________________________________ Sugar-devel mailing >>>> list [email protected] >>>> http://lists.sugarlabs.org/listinfo/sugar-devel >>>> >>> >>> >> >
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