Thank you very much : I'll apply those changes today.
2013/9/25 Alan Jhonn Aguiar Schwyn <[email protected]> > Copy the patch to your GIT folder and do: > > git apply 0001-.... > > After, if you like the changes, can commit them. > > In Pygame, when you do: > > font = pygame.font.Font(None, 30) > > It selects the default font of the system (I don't know the name). > > If you want to see all fonts: > > all_fonts = pygame.font.get_fonts() > > Or load a specific font: > > font = pygame.font.Font("path/to/the/font/my_font.ttf", 30) > > Regards! > > Alan > > ------------------------------ > Date: Tue, 24 Sep 2013 20:32:27 +0200 > Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? > From: [email protected] > To: [email protected] > CC: [email protected]; [email protected] > > Thanks for your patch Alan : how must I apply them ? (I have not used > patch before). > > Yes, I am very happy that you purpose me to develop the GTK2 version :) > I have tried to do my best to code in respect with pep8 (using autopep8 > program) and pyflakes. > > What are the default fonts in Sugar ? (Sorry, I did not look for standards) > > Regards > > > 2013/9/24 Alan Jhonn Aguiar Schwyn <[email protected]> > > I have this patchs for you. > One to evite track .pyc and other extensions that no have sense add to git. > > The second, it's a few of changes for that you code works with Sugargames > library. > You must make another few of changes. I use the default font, for example. > > If you want, you can do the GTK3 version and I translate to GTK2 :-) > > Regards! > > Alan > > ------------------------------ > Date: Tue, 24 Sep 2013 14:56:31 -0300 > Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? > From: [email protected] > To: [email protected] > CC: [email protected]; [email protected] > > No problem. > In fact, tusmath is a c game, and that is a problem, > because is not multiplatform. > Go ahead, but look at it to see what they do. > > Gonzalo > > > On Tue, Sep 24, 2013 at 2:49 PM, laurent bernabe < > [email protected]> wrote: > > Oups sorry > > I did not notice that there was a similar game. > > In fact, I am lacking ideas. > > Regards > > > 2013/9/24 Gonzalo Odiard <[email protected]> > > If you add a mode similar to tuxmath, > may be we can kill that game finally...... > > While the pedagogy of tuxmath is not the best, > every deployment ask for it > > Gonzalo > > > On Tue, Sep 24, 2013 at 2:37 PM, laurent bernabe < > [email protected]> wrote: > > Thank you. > > So I think I'll try to develop for both GTK2 and GTK3. > > It's a game, and I have nearly finished it for OLPC 0.100 : > https://git.sugarlabs.org/hittheballs/hittheballs > > It's a very simple game where balls with operations goes across a screen > area, and user must choose good one(s). > > Regards > > > 2013/9/24 Alan Jhonn Aguiar Schwyn <[email protected]> > > My case: > > - I use Ubuntu with sugar-emulator 0.96 to test GTK2 activities. Only with > a link of my GIT folder > to ~/Activities and I'm ready to test it! > > - For latest: I download the sugar-build and works. But in certain moment, > it begin with a grade of complex > that I don't like. Now with the broot system, it's a bit complicated. But > "is what you get". > > To make a GTK2 and GTK3 activity you need make 2 codes, and maybe, two > different > activities. There are ways in python to check wich version of gtk you have > in the system > and run a gtk2 or gtk3 activity. But that needs extra work to update both > "branchs". > > >So what do you advice me ? (developping in GTK2, GTK3, and/or web > activity) > > I don't know wich type of activity you want to do. It's a game? > > ------------------------------ > Date: Tue, 24 Sep 2013 19:21:17 +0200 > From: [email protected] > To: [email protected] > CC: [email protected]; [email protected] > Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? > > Hello > > In fact I am developping against GTK3 because I have the latest > sugar-build, which holds the 0.100 version. > > Otherwise, I can download the 0.94 or some versions under in SugarOnAStick > format, or in a VirtualBox format : but this way I have difficulties for > transferring easily the project from my host system to the guest sugar one. > I tried, in VirtualBox, to use the guest additions in order to share a > folder between the host and guest systems (some years ago), but I did not > manage. > > Also, I don't know how to develop the application so that it supports both > gtk2 and gtk3. > > And I was also planning to port the activity to a web acitvity, instead of > a gtk one, but it may not be available to many OLPC that way. And I don't > know where to start. > > So what do you advice me ? (developping in GTK2, GTK3, and/or web activity) > > Regards. > > > > 2013/9/24 Alan Jhonn Aguiar Schwyn <[email protected]> > > Hi, > > You only will make a GTK3 version? > The latest sugar (0.100) is not used in any deployment: > in all countries we have Sugar 0.94 or less. > > Would be good have a GTK2 version of that activity. > > Regards! > > Alan > > ------------------------------ > Date: Tue, 24 Sep 2013 16:45:13 +0200 > From: [email protected] > To: [email protected] > CC: [email protected] > Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? > > Thank you very much. > > I'll try with Python/Cairo/Gtk3. > > > 2013/9/24 Gonzalo Odiard <[email protected]> > > If you are not porting a existing olpcgames application, > I suggest you use something else. > You can use any of the html5 frameworks, or plain python/cairo stuff. > sugargames de not have to much development, > and pygame/gtk do not work really well together. > > Gonzalo > > > > On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe < > [email protected]> wrote: > > Hello everyone, > > As I am developping my game HitTheBalls for sugar 0.100 (I have, I think, > the latest sugar-build), I am planning to switch it from OLPCGames 1.6 to > sugargames. > > But the sugargames tells that pango font is not supported. So, what is the > best way to get started with fonts in SugarGames ? Do you have some links ? > I searched over the web, and I found tutorials for Gtk3 and PangoCairo, but > I don't know if these can work with SugarGames. > > Regards > > _______________________________________________ > Sugar-devel mailing list > [email protected] > http://lists.sugarlabs.org/listinfo/sugar-devel > > > > > _______________________________________________ Sugar-devel mailing list > [email protected] > http://lists.sugarlabs.org/listinfo/sugar-devel > > > > _______________________________________________ Sugar-devel mailing list > [email protected] > http://lists.sugarlabs.org/listinfo/sugar-devel > > > > > > >
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