It worked : thanks :)
2013/9/25 Alan Jhonn Aguiar Schwyn <alan...@hotmail.com> > A new patch based on your latest commit. > Now will must work. > > ------------------------------ > Date: Wed, 25 Sep 2013 19:28:11 +0200 > From: laurent.bern...@gmail.com > To: dwnarv...@gmail.com > CC: alan...@hotmail.com; sugar-devel@lists.sugarlabs.org; > gonz...@laptop.org > Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ? > > > > > 2013/9/25 Daniel Narvaez <dwnarv...@gmail.com> > > > That would be awesome, please reach out to the list if you run into any > issue! > > > Ok, no problem. I've downloaded the WelcomeWeb activity, and looking at > activity_custom.js, it does not seems to me that there is any difficult > point, at least for a basic activity like my HitTheBalls.activity. > Furthermore, I plan to rely on a canvas framework : KinectJS. > > > > Can all javascript libraries be integrated ? I think of a library based on > canvas, like KinectJS (and after, why not WebGL one like X3DOM > http://www.x3dom.org/?page_id=5, which gives a flash player whenever > WebGL does not work, though I am still a beginner on OpenGL). > > > In principle you can use any javascript library. WebGL is tricky though, > it's likely old versions of Webkit won't support it at all. And even if > supported it would be slow on the XO because of the lack of OpenGL > acceleration. > > > Ok, so OpenGL is not a very good idea. > > _______________________________________________ Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel > > _______________________________________________ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel > >
_______________________________________________ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel