Hmm, not terrific, yes. But 100% of the developers who have used SugarGames in the past nine months have stumbled on it. ;-)
On Fri, Sep 27, 2013 at 05:19:04AM -0300, Alan Jhonn Aguiar Schwyn wrote: > I think that is not "terrific" problem. > The problem must be documented, it's a easy to solve inconvenient. > In the code, sugargames/canvas.py there are this: > > # Preinitialize Pygame with the X window ID. > assert pygame.display.get_init() == False, "Pygame must not be initialized > before calling PygameCanvas.run_pygame." > > > > Date: Fri, 27 Sep 2013 17:14:58 +1000 > > From: qu...@laptop.org > > To: alan...@hotmail.com > > CC: sugar-devel@lists.sugarlabs.org; laurent.bern...@gmail.com > > Subject: Re: [Sugar-devel] PyGame can be run only once assertion error > > > > Could this be fixed in SugarGames in future? > > > > (Not an invitation to discuss deprecation in favour of alternate > > technologies; clearly it is in use, why can't we fix it?) > > > > On Fri, Sep 27, 2013 at 04:07:11AM -0300, Alan Jhonn Aguiar Schwyn wrote: > > > There are not problem with call "pygame.init" all times that you want (see > the > > > documentation). > > > The problem is call outside of self._pygamecanvas.run_pygame function. > > > It's one thing of SugarGames. > > > > > > ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ > ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ > ━━━ > > > Date: Fri, 27 Sep 2013 09:03:25 +0200 > > > Subject: Re: [Sugar-devel] PyGame can be run only once assertion error > > > From: laurent.bern...@gmail.com > > > To: alan...@hotmail.com > > > CC: sugar-devel@lists.sugarlabs.org > > > > > > Thank you very much. > > > > > > In fact I had already solved the problem and commited when I read your > message > > > : my idea was the same than yours, but I've done it with a "lazy > > > initialisation", thanks to a flag self._initialized (boolean). > > > > > > Thanks :) > > > > > > > > > 2013/9/26 Alan Jhonn Aguiar Schwyn <alan...@hotmail.com> > > > > > > A patch worth more than 1000 words.. > > > > > > In the patch I show "the idea" behind the problem. You can move all code > > > that not needs pygame to the __init__ of the Game class. > > > > > > ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ > ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ > > > From: alan...@hotmail.com > > > To: laurent.bern...@gmail.com; sugar-devel@lists.sugarlabs.org > > > Date: Thu, 26 Sep 2013 15:01:13 -0300 > > > Subject: Re: [Sugar-devel] PyGame can be run only once assertion error > > > > > > You can't call pygame.init in the game creation, > > > not worry if you put all code on self._act.show_menu > > > > > > ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ > ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ > > > Date: Thu, 26 Sep 2013 17:01:04 +0000 > > > From: laurent.bern...@gmail.com > > > To: sugar-devel@lists.sugarlabs.org > > > Subject: [Sugar-devel] PyGame can be run only once assertion error > > > > > > Hello, everyone, > > > > > > In my project HitTheBalls, which I've just commited the last > > > modifications, > > > I have a bug I that I don't manage to solve. > > > > > > If I launch the game without sugar, however, it runs fine. > > > Also I modified the activity.py in order to fit my main_game module > > > modifications. Maybe that the reason why I have this behaviour (the > > > activity log is not very verbose in my case). > > > > > > So how can I solve the problem ? > > > > > > This is the activity log : > > > > > > ________________________________________________________ > > > 1380214070.631923 WARNING root: No Gtk.AccelGroup in the top level window. > > > Traceback (most recent call last): > > > File "/home/broot/sugar-build/activities/HitTheBalls.activity/sugargame/ > > > canvas.py", line 40, in _run_pygame_cb > > > assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame > > > can only be called once." > > > AssertionError: PygameCanvas.run_pygame can only be called once. > > > 1380214073.021442 WARNING root: No Gtk.AccelGroup in the top level window. > > > Exited with status 0, pid 9045 data (None, <open file '<fdopen>', mode 'w' > > > at 0x1a299c0>, dbus.ByteArray('e2c07f313236150806506c5508b5a987bf6d2b4d', > > > variant_level=1)) > > > _________________________________________________________________ > > > > > > Regards > > > > > > _______________________________________________ Sugar-devel mailing list > > > Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/ > > > sugar-devel > > > > > > _______________________________________________ Sugar-devel mailing list > > > Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/ > > > sugar-devel > > > > > > _______________________________________________ > > > Sugar-devel mailing list > > > Sugar-devel@lists.sugarlabs.org > > > http://lists.sugarlabs.org/listinfo/sugar-devel > > > > > > > > > > > > > > _______________________________________________ > > > Sugar-devel mailing list > > > Sugar-devel@lists.sugarlabs.org > > > http://lists.sugarlabs.org/listinfo/sugar-devel > > > > > > -- > > James Cameron > > http://quozl.linux.org.au/ > > _______________________________________________ > > Sugar-devel mailing list > > Sugar-devel@lists.sugarlabs.org > > http://lists.sugarlabs.org/listinfo/sugar-devel -- James Cameron http://quozl.linux.org.au/ _______________________________________________ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel