Hi Riya, Thanks for sharing, the project idea you're referring to is "Improve and maintain 12 sugar activities" not "Improve and maintain 13 sugar activities".
I think the time taken to complete, score, and high score features should be optional so as not to remove the fun from the game for some kids that timing the thing they do puts pressure on. You can have a button in the toolbar for these that's insensitive by default and these features only work when they're sensitive. Ball and brick activity: Powerups sound awesome! Block-party-activity: "Score fixing" what do you think is a great way for this to affect the score, say a number of lines equal what score to be added? Falabracman activity: I don't think the randomness should be fixed as it teaches an important lesson of things having an end and that's also how the game session ends. What can be done though is to increase the difficulty by adding more obstacles as the game goes on and pushing back on when the game ends. Math hurdler activity: What do you think would be an ideal point difference between the difficult levels? You point out what you think is wrong with the UI but nothing about if and how you intend to do anything about it. Sonic Jump: You mention redesigning the UI but no images of the old vs the new. Mancala activity: Is collaboration working fine, did you test it? Hope this helps! -- Ibiam Chihurumnaya ib...@sugarlabs.org On Fri, Mar 31, 2023 at 11:46 AM Riya Jain <riya1jain...@gmail.com> wrote: > Hi everyone, I wanted to share my draft proposal of GSoC 2023, for project > Improve and maintain 13 sugar activities. > Any review and feedback is accepted. > _______________________________________________ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel >
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