Hi all ! [Reposting from [email protected], on Marco's request :-) ]
I already made a small report about this in my "weekly summary" for Summer of Code projects, but I've been told that it would be a good idea to advertise it a little more properly on the list, so here it is :) It seems necessary to emulate the laptop's display and the DCON chip's special features (color swizzling, antialiasing) while designing Sugar, in order to keep an eye on what things will actually look like, and address problems such as small graphic elements (small fonts, thin lines). Here : http://www.manucornet.net/pub/olpc/xephyr_swizzle.diff you will find a patch for Xephyr (in particular, the hw/kdrive/ephyr/hostx.c file) that emulates the laptop's display, with both color swizzling and antialiasing. There are a few screenshots on the project's wiki page : http://wiki.laptop.org/go/GTK_for_OLPC In particular, check out the difference between antialiased and not antialiased swizzling : http://wiki.laptop.org/go/GTK_for_OLPC#Color_swizzling_and_antialiasing If you're designing anything from the Sugar UI, you might want to give it a try. This display simulation is not actually loyal to the final appearance, since the display will have much more luminosity than this (as far as I know), but it's already a good preview. Plans are also to make the display 16 bit (instead of 24 bit currently) to match the actual hardware more closely. Of course, feedback is most welcome, especially bug reports and screenshots! Cheers, Manu _______________________________________________ Sugar mailing list [email protected] http://mailman.laptop.org/mailman/listinfo/sugar
