Simon, I've autotooled memorygame and made it work within sugar-jhbuild. So, you can now:
./sugar-jhbuild buildone memorygame and that will install it into the correct location and make everything "just work" :) Then you can do ./sugar-jhbuild run and memory game should show up. You'll likely want to make changes to sugar-jhbuild/sources/memorygame and do git commits and pushes from there. To do that as your registered git user, put this in ~/.olpc.jhbuildrc: repos['dev.laptop.org/projects'] = 'git+ssh://dev.laptop.org/git/projects/' and since you have commit access to that repo, it will work fine. Next, I'd like us to think about how memory starts a game (either single or multiplayer) and try to get that up and working. It may require some refactoring to set up the game data like # of players and everything a bit later (like on the first click). I think we also discussed some of the client/server communication that goes on when a multiplayer game is started. I'll think a bit more about it tonight and post something to the list. Dan _______________________________________________ Sugar mailing list [email protected] http://mailman.laptop.org/mailman/listinfo/sugar
