Hi all! Two weeks ago I sent a message about a color swizzling mode in Xephyr [1]. The program emulated the color swizzling and the simple antialiasing algorithm the DCON chip uses. The biggest problem was that the display was not nearly bright enough and was not loyal to the actual laptop display.
I'm glad to announce a new version of this "simulator" that solves this problem (plus a few others). I had a lot of help on this from David Turner, main author of Freetype, who masters this kind of matters :) Here is what the simulator looked like in the previous version: http://www.manucornet.net/pub/olpc/swizzle_dark.png and here is a screenshot of today's version: http://www.manucornet.net/pub/olpc/swizzle_enhanced.png David created a smart postprocessing mode (occurring after the AA + swizzling) that restores the original image's brightness and corrects some diagonal artifacts. I used this process in my Xephyr simulation mode. The patch is available here: http://www.manucornet.net/pub/olpc/xephyr_swizzle.diff (you'll need to run automake before ./configure and compiling, since I added a new source file). I will soon update my project's wiki page to explain how this process works. Cheers, Manu [1] http://www.mail-archive.com/[email protected]/msg00072.html _______________________________________________ Sugar mailing list [email protected] http://mailman.laptop.org/mailman/listinfo/sugar
