Eben Eliason wrote:
This is the Frame, which allows access to launching other icons, seeing
what other buddies are around and participating in your activities,
activating the overlay, etc.  It's part of the interface.  Perhaps it
needs more discoverability...

I think there are some details missing from the implementation here,
as well, which will make it clearer in the end.  Foremost, the
animation which shows it sliding in and out overtop of the fullscreen
activity instead of just appearing on top of it should do a lot to
convey it's peripheral functionality and one's ability to call it up
anytime from anywhere.  In particular, this indicates that it is
essentially a temporary layer.

Yeah I was thinking about this yesterday. I think it will make a big difference.

Also, any kind of first-run experience
that introduces the frame, or perhaps even showing it for a few
seconds each time the computer starts up before hiding it could help.


We are auto-showing it for a few seconds already. A first run experience thing would be really nice to have, we have ticket open about it. All that we need is someone to work on it I guess :)

Perhaps we should disable the ability to toggle it on permanently with
the hotkey, if that makes things confusing and makes the underlying
interface unusable.  Instead, tapping the key once could pop it out
for a predefined interval of, say, 3 seconds, whereas holding the key
would keep it in view until the key is released.  Thoughts?

That could work too. I'd rather try it out with the animation implemented and on the real machine (where we actually have a frame key rather than F5) before making changes though.

Marco
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