On Mar 14, 2007, at 12:10 , Marco Pesenti Gritti wrote:
And anyway it seem sane to try and be resolution independent (both dpi and actual screen size/ratio).
Given fixed hardware and severe performance limits, is this still "sane"? Isn't the XO much more like a game console than a PC in the sense that optimizing to that specific hardware gets you much more than you could ever achieve by trying to be general? For example, like in game development, you could have the original artwork be resolution-independent but then you pre-render this to the resolution that it's actually needed at.
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