Marco Pesenti Gritti wrote:
...
Just brainstorming:

* I think we should come up with very specific tasks rather than with
large sub-projects. That's usually a much better entry point to
understand the code base and the platform. (Maybe we should do both but
you get what I mean...)
Yes.

I'm approaching this at the "Human Resources" level. We can readily pull in developers to work on a project when they get excited about the project as a whole. We can readily get commitments in the 5-10 hours/week range, at that level I need to be able to point to something akin to a "job" within the project, a role that needs to be filled.

When they get *into* the project they'll need the "starter" tasks, the familiarization projects, etceteras, but we need to know at the top level *that* you need people, and people with what skill set in order to direct them to the sub-project.

Have fun,
Mike

--
________________________________________________
 Mike C. Fletcher
 Designer, VR Plumber, Coder
 http://www.vrplumber.com
 http://blog.vrplumber.com

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