On Tue, 2007-04-17 at 19:27 -0400, Erik Blankinship wrote: > > > > Is there an example of embedding the mozilla > rendering > > engine into a > > > sugar activity? > > > > > > > sugar/tests/test-browser.py > > > > What are you doing with it? > > > > Marco > > > > > > I am wondering if it might be easier to design layouts for > activities > > with html and css (instead of pycairo), but want to ensure I > will be > > able to inter-operate with sugar completely ( e.g., drag and > drop). > > That sounds like a bad idea. We are going to build controls > that will > make it easy to get the the visual appearance and the > interaction > specified in the HIG. Throwing another graphic system in the > game is > just going to cause duplication, inconsistencies and > confusion. > > > Perhaps there is a different approach to this... can I run a local > http server on the xo that can function as a cgi and kids can interact > with the html it produces through the browser activity? What would > the path to that server be? It is possible that the local library > activity might benefit from such a server to augment/complement the > static html. >
I think someone was actually developing or planning to develop one. Ivan or sj will know. > Regardless of how this might be implemented, for the custom rendering > of certain components (that lie outside of the HIG (e.g., a > videogame)), using javascript & canvas & html might reduce many > developers' time. Also, for applications that are going to run on > both the xo locally and the school server, being able to use the same > rendering engine might be helpful (maintaining a consistent look and > feel across all platforms). > Sure, there are cases where using html make sense. Marco _______________________________________________ Sugar mailing list [email protected] http://mailman.laptop.org/mailman/listinfo/sugar
