I can design some UI's if necessary maybe something with Horror Vacuii..ie: the "evil one" something that is pretty universa/ Horror Vacuii=represented by eyes all over the face
On 7/22/07, Bert Freudenberg <[EMAIL PROTECTED]> wrote:
Just to be sure: I assume you are referring to a petname sytem, Eben? http://www.skyhunter.com/marcs/petnames/IntroPetNames.html I think this is indeed a very nice and simple solution to a hard problem. - Bert - On Jul 21, 2007, at 23:21 , Eben Eliason wrote: > I, too will need to think in much more depth about this problem. I > know I discussed a few of the implications with Dan as he began > implementing the PS early on. > > From an interaction design perspective, I don't think that it's > necessary to allow name changes (or at least, we don't need to make it > trivial, like changing colors will be). The idea is that children > will be identified by their given name, and as such I'd rather not > refer to a "nickname", unless we actually make the distinction between > a nickname (changeable) and real name (much less so). This doesn't > guarantee security, of course, but it does make it harder to > impersonate someone. > > Also, we discussed possibilities for what might happen when a child > changes colors, photos, etc. One possibility is that these children > are rendered slightly differently in the UI, perhaps with a badge. By > clicking on them (or some interaction not yet determined...perhaps for > friends you actually get a notification message) you will be able to > see the former colors/photo (as stored on your machine) and the new > colors/photo (as provided by them). This would make it rather > difficult for Bob to spoof your friend Alice, assuming that you have > ever in the past received Bob's identity info, since he would always > have to advertize "I'm Alice, formerly known to you as Bob." > > I suppose this would actually be sufficient if we also specially > identified friends in the UI as well, as you mention, perhaps by > applying a star badge to them. In that case, any friend of yours who > attempts to spoof another friend of yours will be rendered the same, > but will also initiate an "identity change" message. Any non-friend > of yours - even those you've never seen before - can try as they might > to spoof a friend of yours, but can never have the star badge. > > As another note, when these changes in identity occur, its probably > beneficial for the children to view the "identity change" message > before the interface adjusts the rendering of the XO whose identity > changed. That way you can find Alice rendered in pink/purple as > you're used to, without being temporarily confused by the fact that > she changed overnight to green/yellow. > > As far as unique naming goes, as I mentioned, I'd really prefer to use > real names. Real names, of course, aren't always unique. I'd like to > use first names only by default, adding the last initial in the > display when first names conflict. Of course, when the last initial > conflicts, we could use full last names. Beyond that, we're mostly > out of luck, but perhaps that doesn't matter in the general case. If, > however, you want to make two people with identical names your > friends, the "make friend" process could check the list of current > friends, find the match, and alert you to it, offering to let you > modify the name that you locally use to represent the new friend. > This has the added bonus that, if an outsider you've never before seen > tries to spoof a friend, and you try to make the outsider your friend > thinking that you accidentally de-friended the person they're > spoofing, you'll get the duplicate friend message and think twice > about continuing. > > - Eben > > > On 7/21/07, Ivan Krstić <[EMAIL PROTECTED]> wrote: >> On Jul 21, 2007, at 4:07 PM, Simon McVittie wrote: >>> (Mailing this now while I remember, because this is something we >>> need to >>> think about relatively soon after Trial 2, I think. Daf and I will >>> be in >>> Boston on Monday, Tuesday and Wednesday trying to debug >>> collaboration, so it'd >>> be great if we could talk to Ivan and Eben about this while we're >>> there.) >> >> I'll read the rest of the message in a bit; can you meet with me at >> 2PM Monday? I'm extremely busy the first three days of next week. >> >> -- >> Ivan Krstić <[EMAIL PROTECTED]> | http://radian.org _______________________________________________ Sugar mailing list [email protected] http://lists.laptop.org/listinfo/sugar
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