On Fri, Mar 28, 2008 at 9:52 PM, Marco Pesenti Gritti <[EMAIL PROTECTED]> wrote: > On Fri, Mar 28, 2008 at 8:13 PM, Tomeu Vizoso <[EMAIL PROTECTED]> wrote: > > > + def set_tooltip(self, tooltip): > > > + if self._tooltip != tooltip: > > > + self._tooltip = tooltip > > > + if tooltip and self.palette is None: > > > + self.palette = Palette(tooltip) > > > + elif self.palette: > > > + self.palette.set_primary_text(tooltip) > > > > > > Is the if at the top really necessary? I can't think of use cases > > > where we would be hitting it. > > > Also I'd replace the palette if you set_tooltip and a Palette already > exist. > > > > How so? > > Are you trying to optimize the change tooltip use case there? > > What about this logic: > > * palette != None and tooltip == None -> replace the palette > * palette != None and tooltip != None -> replace primary text > > (It would require to set tooltip to None on set_palette, but that make sense) > > The semantic is going to be a bit unclear there in any case and we > should document it. But if I set_palette(fancy_dialog_like_palette) > and then set_tooltip, I'd expect a tooltip to appear, not the primary > text of my fancy palette to be changed.
Btw it seem like it would be fairly easy to factor out this logic to toolbutton.setup_tooltip() Marco _______________________________________________ Sugar mailing list [email protected] http://lists.laptop.org/listinfo/sugar

