Hi Pablo, You can check the wiki pages of the repository for this. All you need to do is click on the ‘parsexml’ button, navigate to your xml file and click open. No need to save it in the same project also.
-Ishaan On Tue, Dec 18, 2018 at 12:03 AM <pablo.alvarezlo...@dlr.de> wrote: > Hi Ishaan, > > I'm working also in a similar tema. The net must be saved as an Unreal > Engine map, or can be used direct within the engine? > > Regards > ------------------------------ > *Von:* sumo-dev-boun...@eclipse.org [sumo-dev-boun...@eclipse.org]" im > Auftrag von "Ishaan Paranjape [ipara...@ucsc.edu] > *Gesendet:* Dienstag, 18. Dezember 2018 04:34 > *An:* sumo-u...@eclipse.org; sumo-dev@eclipse.org > *Betreff:* [sumo-dev] SUMO to Unreal Engine Importer > > Hi everyone, > > Please have a look at the SUMO XML to Unreal Engine importer that we have > developed. (This has been tested to work on Windows with Visual Studio > only). It's current capabilities are creating SUMO road geometry on the > Unreal Editor. The feedback of this community will be very valuable. > > https://github.com/AugmentedDesignLab/Sumo2Unreal > > Thanks, > Ishaan > _______________________________________________ > sumo-dev mailing list > sumo-dev@eclipse.org > To change your delivery options, retrieve your password, or unsubscribe > from this list, visit > https://www.eclipse.org/mailman/listinfo/sumo-dev >
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