Hello,
This approach should work and you could actually re-use use the same id
over and over but some outputs would still register multiple instances:
- fcd-output would sometimes identify the pedestrian as a person and
sometimes as a vehicle
- tripinfo-output would generated distinct <trip> and <walk> outputs every
time you switch identities
Depending on which kind of output you need you could probably fix this with
a little post-processing.
regards,
Jakob

2017-12-08 15:37 GMT+01:00 Beck, Yokhanan Z. <[email protected]>
:

> Hey Jakob, thank you! Great info!
>
>
>
> Since the method I outlined won’t work at the moment, how about the
> following idea?
>
>
>
> When a pedestrian is triggered to jaywalk, a new vClass=”pedestrian”
> vehicle is added to the simulation at the location of the pedestrian, and
> the pedestrian is removed from the simulation. The vehicle is then remotely
> controlled to cross the road to the other sidewalk. Upon arrival, a new
> pedestrian with the same route and parameters as the original pedestrian is
> added to the simulation at its location, and the vehicle is removed.
>
>
>
> Would this be a better approach? Would it mess up simulation output and
> statistics, since the individual pedestrians and vehicles representing the
> same “pedestrian” would actually be different, with different IDs?
>
>
>
> Thank you!
>
> Yokhanan
>
>
>
>
>
> *From:* [email protected] [mailto:sumo-user-bounces@
> eclipse.org] *On Behalf Of *Jakob Erdmann
> *Sent:* Friday, December 08, 2017 1:36 AM
> *To:* Sumo project User discussions <[email protected]>
> *Subject:* Re: [sumo-user] Jaywalking
>
>
>
> Hello,
>
> - pedestrians are currently unable to leave their sidewalk except at
> intersections
>
> - if there is no dedicated sidewalk, pedestrians may walk on the road.
> Vehicles will react to them and vice versa
>
> - there are plans to allow full remote control for pedestrians but it's
> not implemented yet (https://github.com/DLR-TS/sumo/issues/2872)
>
> - to achieve the desired effect, you can configure a vehicle to look like
> a pedestrian (setting vClass="pedestrian" in the <vType>) and then remote
> control it using vehicle.moveToXY. It will interact with real pedestrians
> when on a sidewalk and will also take an effect on road vehicles when
> leaving the sidewalk. Depending on the required level of detail you may
> want to active the sublane model for that as well (so vehicles can
> circumnavigate your fake-pedestrian when the road lane is wide enough). The
> only downside of this approach is, that your fake-pedestrian will only walk
> in the forward direction of an edge unless controlled remotely.
>
> regards,
>
> Jakob
>
>
>
> 2017-12-07 18:11 GMT+01:00 Beck, Yokhanan Z. <
> [email protected]>:
>
> Hello!
>
>
>
> I am interested in simulating pedestrians which cross the street at random
> locations, without crosswalks or lights, and without shutting down the
> entire street -- just getting vehicles to slow down for them as usually
> happens on city streets.
>
>
>
> This does not appear to be possible with current features.
>
>
>
> What I am thinking I would like to do is --when triggered, and while on an
> edge with sidewalks on both sides-- have a pedestrian's lateral in-lane
> position increment to move them sideways off of the sidewalk lane, and
> across the vehicle lanes until it is positioned on the other sidewalk, and
> then switch it to being on that other sidewalk, walking in the opposite
> direction, at that location.
>
>
>
> Would this be a valid approach? Would there be problems with it?
>
>
>
> Would it be enormously difficult to accomplish? Could it be done purely
> via the TraCI interface?
>
>
>
> Would vehicles detect the pedestrian in their path while the pedestrian
> was crossing the road, and slow down accordingly? I would hope it would
> work similarly to how the other cars react to the presence of the custom
> car in this video: https://www.youtube.com/watch?v=2G016KvzQE4
>
>
>
> Thank you for your help!
>
>
>
> Yokhanan
>
>
>
>
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