Hello Jakob,
thanks for your reply.
Is detection of pedestrians by E2 detectors a planned feature? Or is it
just not meant to function that way. Anyway I noticed that if I use
--persontrips true with od2trips, SUMO does not find connections for
pedestrians the way I modeled my network now (with connections instead
of crossings). The simulations reports an error. So that I'd need to
revise the network there anyway.
For now, I will stick with my incorrect approach, since it allows for
much easier detection of pedestrians, with a single TraCI command. Also
I find creating connections somewhat more intuitive than creating
crossings in NETEDIT. It would be nice to be able to model pedestrians
as vehicles, and still have them walk alongside one another on a
sidewalk, maybe even in both directions, instead of in a line. But that
is probably just not a typical use case.
Thanks, greets,
Menno
On 26/08/2019 17:23, Jakob Erdmann wrote:
Hello,
E2-detectors currently cannot detect pedestrians. and the only way to
implement a pedestrian-pushbutton is by checking the walking direction
of the pedestrians explicitly. This is demonstrated in
https://sumo.dlr.de/wiki/Tutorials/TraCIPedCrossing
Sidewalks should be modelled with a single lane that serves for both
directions. Also, I recommend reading
https://sumo.dlr.de/wiki/Simulation/Pedestrians#Generating_a_network_with_crossings_and_walkingareas
regards,
Jakob
Am Mo., 26. Aug. 2019 um 16:47 Uhr schrieb Menno van der Woude
<[email protected] <mailto:[email protected]>>:
Dear all,
currently, when modelling pedestrians, I always use 'regular'
edges and connections. This results in warnings (such as "Warning:
Vehicle type '7' with vClass=pedestrian should only be used for
persons and not for vehicle 'ped26'."), and sometimes pedestrians
accidentally end up on the street (which I can solve by
disallowing them). I do nonetheless because: it allows usage of E2
type detectors to detect presence of pedestrian-style vehicles,
and it is easy to build the network cause I can just use regular
connections. Pedestrians will stand in line at the intersection,
but I am mostly interested in the general flow of traffic, and
there are generally few pedestrians in the simulation.
However, it would be nice to model the pedestrians more correctly.
I wonder, given an intersection like this:
How can I build the network so that the pedestrians will only
cross from the sidewalk edges on the one side to the sidewalk
edges on the other side, and have a detector (button) on either
side of the crossing? Beause of the way my TraCI application
works, most preferably this would be an E2 detector.
Should I create sidewalk-edges only in a single direction, since
pedestrians can walk in two directions? If so, how to avoid
pedestrians that just crossed the intersection from activating the
detection?
Actually all traffic has detectors, that I did add draw in the
above simplified example. A typical intersection may look more
like this:
And in the simulation like this (note a lot of traffic lights are
light blue, and thus actually not controlled):
any help is appreciated!
Greets, Menno
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