I'm trying out mesoscopic simulations with a map that I got from
OpenStreetMap. If I'm interpreting the GUI correctly, it looks like
vehicles are behaving as if points where one edge connects to another is a
stop sign, even if there should not be a stop sign there and when the usual
microscopic simulations do not have vehicles stop at those points. The road
map is a huge file and it's not clear to me what exactly is encoded
everywhere. Am I misinterpreting the mesoscopic simulation video or is
there likely to be a problem with OpenStreetMap or the interpretation of it?

While I'm asking about OpenStreetMap, let me ask another question. This is
about OpenStreetMap only, and does not concert mesoscopic simulations.
Where I am simulating (Beer-Sheva, Israel), OpenStreetMap's intersections
with traffic lights are almost 100% incorrect, with several independent
traffic lights where there should be just one traffic light and spurious
stop lines in the middles of the intersections. Might there be a way to
correct most or all of these badly modeled intersections at once?

Rich Tasgal

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