You could compute jerk either from positions, speed (and speedlat) or
acceleration (and accelerationLat). All are available in the fcd-output.
However, this probably isn't a good idea because most of the dynamic models
(car-following and lane-changing) were not designed to model realistic
jerk.
A somewhat reasonable model combination would probably be
- carFollowModel=IDM
- sublane model:
https://sumo.dlr.de/docs/Simulation/SublaneModel.html#sublane-model
- ballistic integration"
https://sumo.dlr.de/docs/Simulation/Basic_Definition.html#defining_the_integration_method
regards,
Jakob

Am Fr., 25. Sept. 2020 um 06:14 Uhr schrieb Lokesh Das <
[email protected]>:

> Hi All,
>
>
>
> I am looking for a way to calculate jerk of a vehicle during at every
> simulation step. I did not found any method directly to calculate jerk
> value of a vehicle.  Which way I should adopt for this?
>
>
>
> Thank you all.
>
>
>
> Regards
>
> Lokesh
> _______________________________________________
> sumo-user mailing list
> [email protected]
> To unsubscribe from this list, visit
> https://www.eclipse.org/mailman/listinfo/sumo-user
>
_______________________________________________
sumo-user mailing list
[email protected]
To unsubscribe from this list, visit 
https://www.eclipse.org/mailman/listinfo/sumo-user

Reply via email to