You could compute jerk either from positions, speed (and speedlat) or acceleration (and accelerationLat). All are available in the fcd-output. However, this probably isn't a good idea because most of the dynamic models (car-following and lane-changing) were not designed to model realistic jerk. A somewhat reasonable model combination would probably be - carFollowModel=IDM - sublane model: https://sumo.dlr.de/docs/Simulation/SublaneModel.html#sublane-model - ballistic integration" https://sumo.dlr.de/docs/Simulation/Basic_Definition.html#defining_the_integration_method regards, Jakob
Am Fr., 25. Sept. 2020 um 06:14 Uhr schrieb Lokesh Das < [email protected]>: > Hi All, > > > > I am looking for a way to calculate jerk of a vehicle during at every > simulation step. I did not found any method directly to calculate jerk > value of a vehicle. Which way I should adopt for this? > > > > Thank you all. > > > > Regards > > Lokesh > _______________________________________________ > sumo-user mailing list > [email protected] > To unsubscribe from this list, visit > https://www.eclipse.org/mailman/listinfo/sumo-user >
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