Thank you so much for your answer Jakob!

To answer your question (Just for clarity: are you comparing simulation runs 
with different values of --seed?):
Yes, that's exactly what I was trying to do.

With your suggestion, I was able to see the randomness that I was looking for!

Thanks!
________________________________
From: sumo-user <[email protected]> on behalf of Jakob Erdmann 
<[email protected]>
Sent: Thursday, March 4, 2021 2:05 AM
To: Sumo project User discussions <[email protected]>
Subject: Re: [sumo-user] Using random seed

1) sigma (for the default carFollowModel) controls random slow-downs. Vehicles 
drive slower than their preferred/optimum speed in any given situation. This 
leads to a "ragged" look of the speed curve even in free flow conditions. In 
contrast, speedDev controls the deviation of preferred speed. This set a fixed 
random speedFactor value for each vehicle so in the absense of sigma each 
vehicle would drive with a constant speed in free flow but each vehicle would 
do this at a different speed.

2) departure time is only affected directly if option --random-depart-offset is 
set. You may see some effects from sigma and speedDev due to 
departDelay-interactions at high density though. Vehilce type drawing should be 
affected though.

Just for clarity: are you comparing simulation runs with different values of 
--seed?

Am Mi., 3. März 2021 um 20:10 Uhr schrieb Bae, Jong In 
<[email protected]<mailto:[email protected]>>:
Hello,

I've been working on using random seed and had some questions. I'm having 
trouble seeing the difference between before and after I assigned a random seed 
value.
I attached a screenshot of my sumocfg file just in case my syntax is incorrect.

  1.  How is sigma different than speedDev?
  2.  According to this link 
(https://sumo.dlr.de/docs/Simulation/Randomness.html#random_number_generation_rng<https://nam12.safelinks.protection.outlook.com/?url=https%3A%2F%2Fsumo.dlr.de%2Fdocs%2FSimulation%2FRandomness.html%23random_number_generation_rng&data=04%7C01%7Cjbae42%40gatech.edu%7Cdfc76b752c5848c62acf08d8dedbe6bc%7C482198bbae7b4b258b7a6d7f32faa083%7C0%7C0%7C637504383337471464%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=iRrurE6yUZvKuDMS796hFXnr7qFwc9O9V9FZ%2B6tHASo%3D&reserved=0>),
 I should be seeing randomness in loading vehicles.
To my understanding, I should expect to see randomness in the following two 
areas: (1) the entry time when vehicles enter the scenario should be different 
and (2) the sequence in vehicle type in vTypeDistribution should be different.

However, I am not seeing any difference in the vehicles' entry time or the 
sequence in vehicle type in vTypeDistribution. But I am seeing randomness in 
speed (tested with only one vehicle also). So I think the random seed is in 
effect. I'm just not sure why I am not seeing randomness in the two areas 
mentioned above.

Thank you so much for the help!

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