There are no studies for teleportation limits that I'm aware of. Our own rule of thumb is to tolerate teleports in large simulations if its under 0.1% of total traffic. If you get deadlock in roundabouts it might be due to mis-modelled right-of-way, bad connections or because there are traffic lights with unsuitable signal plans involved.
Am Do., 7. Okt. 2021 um 15:12 Uhr schrieb Amanda Romano < amandarom...@hotmail.com>: > Hello, > > I am simulating morning rush hour congestion. But it is having a lot of > conflicts at various roundabouts, and the vehicles no longer move in the > simulation. > Would the solution be only if teleportation is allowed? (I had left > <time-to-teleport value="-1"/>, but I fixed this problem in the simulation) > And do you have any recommendations to improve congested networks? > Does anyone know if there is a document, tutorial or published article > that limits the number of vehicles (or percentage of vehicles) teleported > so that we can still trust the output data? Because there are many warnings > of teleported vehicles in my simulation, and I would like to see studies > for teleportation limits. > > Thanks. > > > <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> > Livre > de vĂrus. www.avast.com > <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail>. > <#m_-3009057280254474876_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> > _______________________________________________ > sumo-user mailing list > sumo-user@eclipse.org > To unsubscribe from this list, visit > https://www.eclipse.org/mailman/listinfo/sumo-user >
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