Hi,

I am running simulations in a ring road with all vehicles being rerouted.
In my setting, vehicles with different types travel at different speed.

When I observe the simulation, I noticed that sometimes two vehicles
overlap. The faster vehicle just directly "cover" and pass the slow vehicle
as if it does not exist.

One of the possible reasons that I thought about is that vehicles traveling
at different laps may fail to recognize its leader. For instance, at a same
position in the ring, vehicle 1 may be traveling at its 1st loop, while
vehicle 2 at the 2nd. When they encounter, the leader vehicle is not
recognized because they are at different loops.

If this is the case, how should I fix it (i.e., to enable vehicles
recognize their leaders even if they have traveled for different number of
loops)? If not, are there any other reasons that causes this and how should
I solve them?

Thanks in advance!

Best,
Cindy
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