Hi,

When I inject a vehicle via traci, I assign it a dummy route with a  
stop location for a long time, so it stays in the sim till the AI  
starts telling it something to do.

Now when I load a new route (predefined by ID in xml file), it looks  
like the previous stop location takes precedence over the new route?

I thought loading a new route would clear all current route & stop  
obligations, i.e. the vehicle would set off immediately.

If the vehicle has already stopped, its not so bad, as I can send a  
resume, and its OK. But if it hasn't stopped before the new route is  
loaded (which includes a resume call) then I'm stuck.. For vehicles  
where the AI has added stops, I keep a list of stop locations for all  
vehicles, so it can send a 0 second stop to override the existing one.

I think that could work here, but I need a way of finding out details  
of any stop location a vehicle has via traci. But I can't see any  
functionality to get that? I can get the list of edges ok, but maybe  
something like that to extract stop info would be useful? It looks  
like the data is there when I look in the GUI, so maybe just not  
exported via traci?

Or, any suggestions for a better way to handle the problem appreciated!

Thanks

Vincent


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