Hello,
adjusting priority in the net.xml file will do no good as the right-of-way
logic of the intersection (which takes priority into account) is already
fixed at that point. You need to rebuild the network from plain.xml files
to change the right of way logic.
However, there is currently no junction type which enforces zipper-merge.
In reality vehicles on the ramp must yield to vehicles on the autoroute
(priority). If you change this to right_before_left, the ramp would get
priority. You could allway_stop to make vehicles drive in an alternating
pattern but this would force vehicles to stop even if no other vehicles are
present. You could set up a traffic light to achieve alternating traffic
but this would also give unrealistic results whenever one of the streams
has no traffic (you would have to switch it on/off depending on the level
of traffic).
A solution might be a new junction type allway_yield which works like
allway_stop but without the need to stop. However, even this would force
vehicles on the autoroute to slow down even if no traffic on the ramp is
present.

Do you know of any kind of traffic sign that enforces merging at on-ramps
in alternating fashion? Is the type of behavior you wish to model something
that already occurs in reality or something that you would like to
experiment with?

regards,
Jakob


2014-04-15 16:01 GMT+02:00 Thierry <[email protected]>:

> Hello all,
>
> I am trying to simulating how vehicles on the ramps enter the autoroute,
> only to find that the vehicles on the ramp would stop before entering the
> autoroute in order to avoid a collision.
> I thought it might because the priority of the ramp is lower than the one
> of the autoroute. But when I adjust the priority in the .net.xml file,
> nothing has changed.
>
> I wish to realize that the vehicles could pass the intersection
> alternately.
>
> Could you please help me?
>
> Sincerely
>
> LI Shiyu
>
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