On 10/19/2014 1:19:45 AM, Charalambos Menelaou <[email protected]> 
wrote:
Hi,

I understand that you had said  me but, the idea  is that in circle after long 
time  all vehicles their following the vehicle with the lowest speed. 

I believe that this is not correct  since vehicles are not reduce their speed 
because of density but because they can not overcome their leader.

So, is any model where takes the density as parameter to declare the vehicle 
speed?

(I.P. As density increases the speed decreases.)

Best regards.

On 10/19/2014 12:25:07 AM, Michael Behrisch <[email protected]> 
wrote:
Hi,

Am 11.10.2014 um 16:59 schrieb Charalambos Menelaou:
> I was used two scenarios in 4km straight road lane
> 1. i was generate 2000 vehicles in 500 seconds 400 seconds 300 seconds 200 
> seconds 100 seconds 50 seconds 25 seconds .
> 2.i was generate for 300 seconds 100 vehicles 200 vehicles 300 vehicles 500 
> vehicles 750 vehicles 1000 vehicles 2000 vehicles 5000 vehicles 10000 vehicles
> and i do not have the same results

Without having vehicles of different speed or bottlenecks it won't be
possible to reproduce the fundamental diagram on a straight road. This
is due to the fact that the insertion procedure is somehow so
conservative that it will not induce enough distortion and after
insertion the distortions due to the dawdling are also small if all
vehicles have the same speed. In order to allow the small distortions to
"pile up" you have to drive in a circle for a long time. This is only an
abbreviated description, the theory behind the fundamental diagram is
much more involved and also still under heavy discussion, as far as I
know. But I hope you get the idea.

Best regards,
Michael

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