Rufus wrote:

Dave
There are two versions of flash.
One for IE and one for non IE.
SM uses the non IE.  It used to, anyways.

Not anymore, according to this page -

https://www.adobe.com/software/flash/about/
Please re-read this page. There are TWO versions of Flash available (Chrome has Flash built to its code and doesn't require a separate software download to get the Flash functionalities).

Reading from the Adobe page I can see there are two different versions of Flash for Windoows. One uses ActiveX Controls and plugins. The other is a browser plug-in and provides flash for plug-in based browsers.

I will quote from the Adobe page for you:
(under platform Windows):
1. Internet Explorer (and other browsers that support Internet Explorer ActiveX controls and plug-ins)

2. Firefox, Mozilla, Netscape, Opera (and other plugin-based browsers [i.e. SeaMonkey])

SeaMonkey cannot use the ActiveX version of Flash. I.E. if you use it on your computer will use this version of Flash. To use Flash with SeaMonkey you need to install the plug-in version of Flash. If you only install the ActiveX version Flash will work with I.E. but not with SeaMonkey, FireFox or Opera. To get Flash to work with SeaMonkey, FireFox or Opera you need to install the plug-in version of Flash. Don't assume that if Flash works with I.E. that it should also work with SeaMonkey. Flash will not work with SeaMonkey unless you have the flash plugin (NOT flash activeX control) installed.

There are two Flash software downloads for Windows--one for I.E. and another for most other browsers. Make sure you download the plug-in based Flash and Flash will work with SeaMonkey.

But it does seem that there are still some platform-specific versions.

What I've noticed is that U-toob seems to be shaking out Flash vs HTML5
presentations.  I run my Mac Mini Flash-free and some things play using
SM and some don't.  There is a built in YouTube app on the iPad that I THER
guess demands HTML5 (the iPad is inherently Flash-free), and I have yet
to find something that won't play using that, so maybe this is also part
of the issue?



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