Hmm.. That I did not know! Thanks for that bit of information, now I can tweak more performance out of it =)


Thanks,
Kevin W.

Scott Ullrich wrote:

The traffic shaper subtracts 20% from the value.   Try adding a tad
more bandwidth to the values and keep testing until you find the sweet
spot to reclaim some of the bandwidth.

Also, HFSC uses bandwidth for shaping is as well but I cannot recall
how much it allocates/uses.

Scott

On 11/25/05, Kevin Wolf <[EMAIL PROTECTED]> wrote:
I occassionally use Skype, not often enough to be a problem though.
You're correct, only one phone, this will be our only VOIP service.  So,
you're saying edit the rule to make it only shape traffic going from and
to the "gizmo"?  Sounds like a good idea, I wouldn't have thought of
that.  We've got 512kbps on the upload side and 4mbps on the download
side, enabling traffic shaping alone brings it down to about
3mbps/300kbps, but that's still plenty of bandwidth for what we use the
net for.  Thank you for the suggestions!

Thanks,
Kevin W.

Holger Bauer wrote:

Depending on how many VoIP-Endpoints you have I would suggest modifying the 
VoIP-Rule (It sounds that you only get one phone as you want to set it to about 
90-128 kbit/s?) to just hold this one IP. Keep in mind that other programs 
using the low delay flag in the IP-Header will go to this queue as well (I 
think programs like Skype set this flag too, not sure, but there are definately 
some that do it). If you have more phones use an Alias and multiply the 
expected bandwidth with the number of phones you have for the queue ;-)
I would test first 90 kbit/s but 128 kbit/s should be pretty save, so if you're 
not running low on bandwidth use 128 kbit/s for the queue.

Holger



-----Ursprüngliche Nachricht-----
Von: Kevin Wolf [mailto:[EMAIL PROTECTED]
Gesendet: Freitag, 25. November 2005 08:47
An: [email protected]
Betreff: Re: [pfSense Support] Traffic Shaper Presets


Cool, sounds good, and thanks!

Quick question while on the topic of traffic shaping, anyone
know if the
"Generic" VOIP preset works with SunRocket?  I just ordered their
service, haven't received anything in the mail to test it
with yet, so
just curious if anyone's had any experience with the "gizmo" behind a
pfSense box doing traffic shaping.  SR says it should use
90kbps tops,
should I guarantee it 128kbps just to be on the safe side of things?
There's no way the "gizmo" is going in front of my pfSense,
it doesn't
handle bittorrent traffic to well, and the gizmo itself
actually reboots
during a firmware update, which momentarily would kill the internet.

Thanks again,
Kevin W.

Bill Marquette wrote:



This would be your lucky day ;)

On 11/23/05, Kevin Wolf <[EMAIL PROTECTED]> wrote:




Just a few comments... first off, the rules for Shareaza


and Gnutella


seem to be identical, so you might choose to either remove


Shareaza, or


rename it to Gnutella 2- and have it shape TCP as well as


UDP packets on


6346 since G2 uses both protocols, instead of only TCP


(which would be




OK, combined Gnutella/Shareaza rules and added UDP.






Gnutella).  Secondly, it lists MSN, ICQ, and IRC for changing
priorities, why not AIM?  It uses port 5190, and since this


is pretty


common knowledge, couldn't this be added easily to the


wizard?  I know




Done





it could be added manually, but if it could be added easily to the
wizard then it would save a small bit of work for the user if they
wanted to shape AIM traffic.  Also, maybe you could add


more games to


the list? =)  If you have spare time anyway, as I know


there are other


things with a much higher priority than all of this.  Some examples
would be Lineage II: 2106, 2009, 7777 TCP Inbound and


Outbound (the last


port there is also used by a few other games including UT);


GunZ Online


7700 UDP Inbound and Outbound; virtually any Blizzard game


aside from


WoW and WC3 (Starcraft, Warcraft II, Diablo II) as well as the game
Guild Wars: 6112 TCP In/Out; Warcraft III: 6112-6119 TCP


In/Out; World


of Warcraft: 3724 TCP In/Out.  There are a bazillion more games that




Done.





could be added, but those are the ones I had to make queues


for myself


since they weren't in the magical wizard thing.  One last thing, you




Sure could be, I don't have the funds or the time to


research each one


and add it ;)  For that we rely on people that use pfSense and these
games to supply us with the details and request for addition.





might want to automatically move the queues with the huge


ranges to the


bottom of the priority list, as to not screw up the nice


ones that use


only one port inside of those huge ranges... example would be
battlefield 2 at UDP ports 1500 through 4999 or EQ at TCP


1024 through 6000.




That's not quite as easy to handle.  I'll make a note in the wizard
about those games though.

--Bill

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