hi sascha! On 12/16/2010 01:27 PM, [email protected] wrote: > Dear Jörn, > > did you consider using Wave Field Synthesis? WFS has no problems with > irregular setups, as far as no large gaps (due to doors etc.) are in > the array. And it fully supports model-based rendering, which means > that you can easily generate loudspeaker feeds for virtual sources at > arbitrary positions. You might want to give the SoundScape Renderer > (SSR) a try http://www.tu-berlin.de/?ssr in such a setting. It > supports real-time model-based rendering with WFS, amplitude panning > Ambisonics, and vector-base amplitude panning (VBAP) (...and binaural > synthesis/BRS).
i haven't quite understood how very sparse WFS systems are supposed to work (IOSONO presented one with 1m tweeter distance at the tonmeistertagung), so i didn't consider it for this application. will a circle of eight systems produce anything meaningful when driven via WFS? and if so, why would anyone still call it WFS? i need to get a windows box anyway, so i'll have a look at SSR asap... sounds like it allows for easy A/B comparison between the different rendering methods? best, jörn -- Jörn Nettingsmeier Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487 Meister für Veranstaltungstechnik (Bühne/Studio), Elektrofachkraft Audio and event engineer - Ambisonic surround recordings http://stackingdwarves.net _______________________________________________ Sursound mailing list [email protected] https://mail.music.vt.edu/mailman/listinfo/sursound
