hi sascha!

On 12/16/2010 01:27 PM, [email protected] wrote:
> Dear Jörn,
> 
> did you consider using Wave Field Synthesis? WFS has no problems with
> irregular setups, as far as no large gaps (due to doors etc.) are in
> the array. And it fully supports model-based rendering, which means
> that you can easily generate loudspeaker feeds for virtual sources at
> arbitrary positions. You might want to give the SoundScape Renderer
> (SSR) a try http://www.tu-berlin.de/?ssr in such a setting. It
> supports real-time model-based rendering with WFS, amplitude panning
> Ambisonics, and vector-base amplitude panning (VBAP) (...and binaural
> synthesis/BRS).

i haven't quite understood how very sparse WFS systems are supposed to
work (IOSONO presented one with 1m tweeter distance at the
tonmeistertagung), so i didn't consider it for this application.

will a circle of eight systems produce anything meaningful when driven
via WFS? and if so, why would anyone still call it WFS?

i need to get a windows box anyway, so i'll have a look at SSR asap...
sounds like it allows for easy A/B comparison between the different
rendering methods?

best,

jörn




-- 
Jörn Nettingsmeier
Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio), Elektrofachkraft
Audio and event engineer - Ambisonic surround recordings

http://stackingdwarves.net

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