[email protected] wrote:

On Sat, Jan 22, 2011 at 04:38:19PM +0000, Augustine Leudar wrote:

Im sure Im missing something obvious here but humour me. With a stereo
signal I can just place two speakers in a line and have my stereo signal
send two discrete channels to each speakers, each channel representiong one
channel of my stereo microphone. The same with quadrophonic (with no
matrixing nonsense)  - four mics go to four speakers placed in a square -
works fine, tried it hundreds of times,  no decfoding involved. Why cant you
do the same for 3 dimensianal sounds ? Four mics surround sending discrete
channels to four spekers placed in a square and one for height information
going to a mic above your head - this should naturally represent the sound
field without any decoding , Ive done this and it has been quite effective
- so why the need for elaborate and expensive decoding ?

First, don't try and send HTML to this list, as you can see it will
be removed.
At first: "Thanks" for the education....    :-D

I guess he sends the message in both plain  text AND HTML, just like me.

Best,
Stefan

P.S.: Further discussion extremely unnescessary.

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