You must simulate at least 2 things.

At close range, you must simulate the curvature of the soundfield.  This is 
simply proximity for 1st order and the effect is, if anything, exaggerated.  
see the Appendix of

"Is My Decoder Ambisonic", Heller et al, AES San Francisco 1980 aka BLaH3

See Daniel for HOA

You have to simulate early reflections and a reverb pattern appropriate to 
source distance.  MAG has a paper on this under "Distance Panners" from an idea 
by Peter Craven.

Real Life Distance Perception is TERRIBLE under (near) anechoic conditions.  I 
recorded Paul Robinson's band at the IMAX theatre in Bradford.  They were 
providing music for a festival of silent movies.  Even after 5 days, we still 
found it disconcerting in that very dead environment.  Someone would call you 
from the door 20m away and you thought they were beside you.


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