You must simulate at least 2 things. At close range, you must simulate the curvature of the soundfield. This is simply proximity for 1st order and the effect is, if anything, exaggerated. see the Appendix of
"Is My Decoder Ambisonic", Heller et al, AES San Francisco 1980 aka BLaH3 See Daniel for HOA You have to simulate early reflections and a reverb pattern appropriate to source distance. MAG has a paper on this under "Distance Panners" from an idea by Peter Craven. Real Life Distance Perception is TERRIBLE under (near) anechoic conditions. I recorded Paul Robinson's band at the IMAX theatre in Bradford. They were providing music for a festival of silent movies. Even after 5 days, we still found it disconcerting in that very dead environment. Someone would call you from the door 20m away and you thought they were beside you. _______________________________________________ Sursound mailing list [email protected] https://mail.music.vt.edu/mailman/listinfo/sursound
