FYI...

http://www.codemasters.com/research/3D_sound_for_3D_games.pdf

This article is from 2009, and I think very well-written.


If I reflect about 3D audio initiatives O:-) , this article is way ahead even of some more recent attempts, in the sense that the represented solution actually works...


Now, 3D7.1 should not be the "general" solution. But if we speak about Ambisonics, the decoding stage is flexible.

Just some arguments for any further discussion...


Best,

Stefan Schreiber

P.S.: Unfortunately, Sony yet again started something years ago, without many practical consequences. At least this is my interpretation...

P.S. 2: Probably Sony was too "focused" to use this system just for Blu-Ray/PS3?

The potential is much bigger, of course. Not so if you stop every new attempt after just 1 or 2 years...

Of course, the mentioned games sold quite well, even in the PC versions. :-P


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