FYI...
http://www.codemasters.com/research/3D_sound_for_3D_games.pdf
This article is from 2009, and I think very well-written.
If I reflect about 3D audio initiatives O:-) , this article is way ahead
even of some more recent attempts, in the sense that the represented
solution actually works...
Now, 3D7.1 should not be the "general" solution. But if we speak about
Ambisonics, the decoding stage is flexible.
Just some arguments for any further discussion...
Best,
Stefan Schreiber
P.S.: Unfortunately, Sony yet again started something years ago, without
many practical consequences. At least this is my interpretation...
P.S. 2: Probably Sony was too "focused" to use this system just for
Blu-Ray/PS3?
The potential is much bigger, of course. Not so if you stop every new
attempt after just 1 or 2 years...
Of course, the mentioned games sold quite well, even in the PC
versions. :-P
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