Hello all,

actually, it is the thermal relaxation and rotational losses of
molecules that augment/reduce sound abortion (among other processes).
And this process is not linear with
frequency/temperature/distance/humidity. You may consult
http://www.kayelaby.npl.co.uk/general_physics/2_4/2_4_1.html for some
insight in the theory, and this matter is in fact standardized in ISO
9613-1 and ISO 9613-2.
Dave, in fact the sound is deadened with increase in humidity, but
just for frequencies beyond 16kHz. I guess that from there, the water
molecules just absorb too much, but this is just me thinking...

Isaac



On Wed, Nov 23, 2011 at 4:16 PM, Dave Malham <[email protected]> wrote:
> There's actually an online calculator here
> http://www.csgnetwork.com/atmossndabsorbcalc.html and a good paper by Dennis
> A. Bohn at www.rane.com/pdf/eespeed.pdf (from JAES 1988). Somehow, the fact
> that absorption peaks at low humidities always seems somehow
> counter-intuitive - we (or, at least, I) kind of expect sound to be deadened
> in a high humidity situation like a fog. I _know_ the difference is that a
> fog is water droplets, rather than just humidity, but it still doesn't
> _feel_ right.
>
>    Dave
>
> On 23/11/2011 16:02, Robert Greene wrote:
>>
>> I agree. Air absorption is substantive in concert halls
>> because the rooms are so large, so that the sound travels
>> a long way before finally dying out. This is a major effect.
>> Even a "bright" concert hall(comparatively bright) has
>> a considerable roll off of the top octave in its reverberant
>> field frequency response. (This is one reason why audio often
>> sounds odd compared to concert music--there is too much high frequency
>> content in the diffuse field). But in smaller rooms, of the domestic
>> listening room kind, the effect of air absorption is small.
>> The acoustical nature of the room in the high frequencies
>> is dominated typicallyby the absorbing of sound by the room and the
>> objects in it, not by air abssorption.
>> You can see some(interesting, I hope)  material on this(including humidity
>> dependence and so on)
>> here
>> http://www.regonaudio.com/Records%20and%20Reality.html
>>
>> Robert
>>
>>
>> On Wed, 23 Nov 2011, Fons Adriaensen wrote:
>>
>>> On Wed, Nov 23, 2011 at 09:52:22AM +0800, Junfeng Li wrote:
>>>
>>>> Now I am considering to improve the traditional image-source method to
>>>> generate more natural room impulse response with the consideration of
>>>> air
>>>> absorption. I noticed that some open source codes (e.g., roomsim) have
>>>> already realized this idea. To reformulate the image-source method from
>>>> theory, however, my main concern is what kind of formulation the
>>>> transfer
>>>> function or Green function (exp(jwd/(4*pi*d)) in the free field should
>>>> be
>>>> when the air absorption effect is taken into account?
>>>>
>>>> Could anyone direct me to some references on this issue?
>>>>
>>>> Does any have any idea? or references on this issue?
>>>> ?Though I believe it is a easy question, I cannot find the answer, ....)
>>>
>>> I don't think you need to reformulate the theory. Air absorbtion
>>> can be taken into account numerically just in the same way as
>>> the frequency response of the reflecting surfaces.
>>>
>>> Also, unless the room is large and the walls have low absorption at HF
>>> the effect will not contribute much and can probably be
>>> modelled using a simple lowpass filter.
>>>
>>> The code reproduced below is a cleaned up version of an algorithm
>>> I found somewhere (and don't remember where). As you will note
>>> when experimenting with it, air absorption is very dependent on
>>> temperature and humidity, so any room resonse computed from standard
>>> conditions will be invalid if these change - assuming air absorption
>>> contributes much at all.
>>>
>>>
>>> // Compute air absorbtion in dB/m
>>> //
>>> // p  pressure in Pa
>>> // t  temperature in centigrades
>>> // r  relative humidity in percent
>>> // f  frequency in Hz
>>> //
>>> float airabs (float p, float t, float r, float f)
>>> {
>>>   float C, h, tr, frO, frN;
>>>
>>>   p /= 101325.0f;
>>>   t += 273.15f;
>>>   C = 4.6151f - 6.8346f * powf ((273.15f / t), 1.261f);
>>>   h = r * powf (10.0f, C) * p;
>>>   tr = t / 293.15f;
>>>   frO = p * (24 + 4.04e4f * h * (0.02f + h)/(0.391f + h));
>>>   frN = p * powf (tr, -0.5f) * (9 + 280 * h * exp (-4.17f * (powf (tr,
>>> -1/3.0f) - 1)));
>>>   return 8.686f * f * f * (1.84e-11f * sqrt (tr) / p
>>>          + powf (tr, -2.5f) * (  0.01275f * (expf (-2239.1f / t) / (frO +
>>> f * f / frO))
>>>                                + 0.10680f * (expf (-3352.0f / t) / (frN +
>>> f * f / frN))));
>>> }
>>>
>>> Ciao,
>>>
>>> --
>>> FA
>>>
>>> Vor uns liegt ein weites Tal, die Sonne scheint - ein Glitzerstrahl.
>>>
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>  These are my own views and may or may not be shared by my employer
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