And, of course, it would be essential to test for the effects of age
on the rapidity of change, so I guess I will be forced to come out of
retirement in order to provide a suitable subject without
inconveniencing anyone else...

   Dave

On 6 November 2012 11:09, Peter Lennox <[email protected]> wrote:
> well, I think it's a big jump, so to speak to try to get funding for that.
>
> I have a much more modest proposal:
>
> Is auditory spatial perception and performance similar in all regions? - I 
> have a strong suspicion that it's different in the Maldives. Further, I think 
> it may be that, if you take someone that has been tested in, say, England, 
> then transport them to the Maldives and test, looking for changes in 
> performance over a 2 month period, one might find a progressive change. Then 
> bring them back for a two month, repeating the test procedure. Then back to 
> the Maldives, testing if the change in performance is similar, or indeed more 
> rapid, the second time around.
> If significant results are obtained, we next try Bali. and so on.
> This will be much cheaper than the zero-G proposal
>
> In the interests of science, I am prepared to volunteer as a guinea pig, even 
> if it means turning my back on my chances of being promoted to fourth 
> assistant to the deputy office manager - that's how dedicated to science I am!
> Dr Peter Lennox
>
> School of Technology,
> Faculty of Arts, Design and Technology
> University of Derby, UK
> e: [email protected]
> t: 01332 593155
> ________________________________________
> From: [email protected] [[email protected]] On Behalf 
> Of Dave Malham [[email protected]]
> Sent: 05 November 2012 16:28
> To: Surround Sound discussion group
> Subject: Re: [Sursound] Vestibular response, HRTF database,     and now with 
> added height...
>
> Hi Peter,
>     Like I just said - needs experiments in zero G. I wonder what the
> acoustics in the ISS are like? Might be easier to organise decent
> acoustics in a Vomit Comet
> (http://en.wikipedia.org/wiki/Reduced_gravity_aircraft) especially as
> the padding already there would help. Now, where do we apply for
> funding??
>
>     Dave
>
> On 5 November 2012 14:18, Peter Lennox <[email protected]> wrote:
>> Eric, some interesting thoughts there, thanks.
>> One or two thoughts in reaction:
>> 1) you say " There have been a lot of studies regarding localization in the 
>> transverse (horizontal) plane" - I know its quite common to conflate these, 
>> but (as implied in your later thought experiment) - it's worth pointing out 
>> that "horizontal" is specified as perpendicular to gravity. When a person is 
>> standing or sitting straight, then if the head is not tilted then the 
>> conflation is permissible. But. People tilt and move their heads all the 
>> time, so acuity in hearing in the transverse plane is not the same as acuity 
>> in the horizontal plane
>>
>> 2) Your question about acuity when the body is not in that 'usual' 
>> orientation: I've thought the same thing, though the other way around - I 
>> put people flat on their backs, then played ambisonic material tilted 
>> through 90 degrees, to see if they got some different experience. So, I was 
>> interested in perception in the vertical, but using that transverse plane. 
>> The experience was different, but inconclusive in that it wasn't a 
>> controlled experiment, of course. I found that identification of source 
>> direction was less good than I'd anticipated. BUT - actually, (going back to 
>> experiences whilst camping - I've lain awake in the countryside thinking 
>> about these things) - listening (especially for direction) with your head so 
>> close to the ground is certainly an unfamiliar experience. You've messed up 
>> a lot of the pinnae effects. Interaural differences may well be affected. 
>> You've got a peculiar pattern of very early reflections (from the ground 
>> next to your ears). Most importantly
 ,
>   y
>>  ou're listening to sources in the sky, with no reflective and occlusive 
>> bodies around them. There's no 'ground effect' of the sort that a standing 
>> or sitting person will get - that it, early reflected material that has 
>> interacted with the ground, including filtering by surface features, clutter 
>> (material objects and detritus have a tendency to be near the ground due to 
>> gravity...) so, overall, hearing in that area just won't be the same.
>> The above might partly account for why, in your experiment, hearing in the 
>> horizontal might seem better than it ought - there are simply more cues 
>> available for sources at or near the ground? However, in the camping 
>> example, I did find increased instances of reversals.
>>
>> So I had thought there might be an interaction between gravity and spatial 
>> hearing, but realised that some of it is just down to physics - the sky 
>> really is different from the ground, we really are sort of "2.5 d" hearers 
>> (and thinkers?). I'd also wondered whether distance(range) perception might 
>> differ with direction. It does (items seem nearer), but more to do with the 
>> physics of the matter - for sources in the sky, sometimes (not always!) 
>> there is only a direct signal path. So, distance perception as the product 
>> of the direct/indirect ratio doesn't seem quite the right formulation.
>>
>> These things need some decent experimentation, it seems to me
>>
>> Cheers
>> ppl
>>
>>
>> Dr. Peter Lennox
>>
>> School of Technology,
>> Faculty of Arts, Design and Technology
>> University of Derby, UK
>> e: [email protected]
>> t: 01332 593155
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[email protected]] 
>> On Behalf Of Eric Carmichel
>> Sent: 03 November 2012 18:54
>> To: [email protected]
>> Subject: [Sursound] Vestibular response, HRTF database, and more
>>
>> Greetings,
>> Mostly through serendipity, I have had the pleasure and privilege of great 
>> teachers. I studied recording arts under Andy Seagle (andyseagle.com) who 
>> recorded Paul McCartney, Hall & Oats, and numerous others. My doc committee 
>> included Bill Yost, who is widely known among the spatial hearing folks. 
>> And, of course, I've learned a lot about Ambisonics from people on this list 
>> as well as a plethora of technical articles.
>>
>> I recently sent an email to Bill with the following question/scenario. I 
>> thought others might wish to give this thought, too, as it gets into HRTFs.
>>
>> There have been a lot of studies regarding localization in the transverse 
>> (horizontal) plane. We also know from experiments how well (or poorly) we 
>> can localize sound in the frontal and sagittal planes. By simply tilting 
>> someone back 90 degrees, his/her ears shift to another plane. This is 
>> different from shifting the loudspeaker arrangement to another plane because 
>> the semicircular canals are now in a different orientation. If a circular 
>> speaker array was setup in the coronal plane and the person was lying down, 
>> then his/her ears would be oriented in such a way that the speakers now 
>> circle the head in the same fashion as they would in the horizontal plane 
>> when the person is seated or standing. It's a "static" vestibular change, 
>> and gravity acting on the semicircular canals (and body) lets us know which 
>> way is up. But do we have the same ability to localize when the body is 
>> positioned in different orientations, even when the sources "follow" the  
>> orientation (as is the case
>  in
>>   the above example)? How about localization in low-g environments (e.g. 
>> space docking)? The question came to me while camping. I seem able to 
>> pinpoint sounds quite well in the (normal) horizontal plane despite a skewed 
>> HRTF while lying down (and somewhat above ground).
>>
>> On another (but related) topic, I have downloaded the HRTF data from the 
>> Listen Project, and have been sorting the participant's morphological 
>> features. I have this in an Excel spreadsheet, and am converting this to an 
>> Access database. Using the data, one can pick an "appropriate" HRTF starting 
>> with gross anatomical features (such as headsize) and whittle it down to 
>> minute features (such as concha depth or angle). I find HRTF discussions 
>> interesting, but still argue that headphones and whole-body transfer 
>> functions make a difference, too. Insert phones destroy canal resonance, 
>> whereas an earcup with active drivers may have a large "equivalent" volume, 
>> thus minimizing external meatus/earcup interaction (a mix and match of 
>> resonances). Because of this, there can be no ideal HRTF, even when it 
>> matches the listener.
>>
>> While listening to HRTF demos, the notion of auditory streaming and auditory 
>> scenes came to mind. Some sounds were externalized, but other sounds of 
>> varying frequencies, while emanating from the same sound source, appeared in 
>> my head. The end result was that the externalized sounds provided a 
>> convincing (or at least fun) illusion, but problems do persist. A stringent 
>> evaluation of HRTF / binaural listening via headphones would require 
>> breaking the sounds into bands and seeing if a sound's constituent 
>> components remain outside of the head. When doing so, a brick-wall filter 
>> wouldn't be necessary, but a filter that maintains phase coherency would be 
>> recommended. The demo I refer to was that of a helicopter flying overhead. 
>> Though I haven't done this (yet), it would be interesting to use FFT 
>> filtering to isolate the turbine whine (a high-pitched sound) from the 
>> chopper's blades. The high-pitched sound appeared to be in my head, whereas 
>> the helicopter as a  whole seemed extern
 a
>  li
>>  zed. Again, an individualized HRTF and different phones may yield different 
>> results. Side note: Be careful using FFT filtering--it can yield some 
>> peculiar artifacts.
>>
>> I am hoping to use headtracking in conjunction with VVMic to model different 
>> hearing aid and cochlear implant mics in space. This offers the advantage of 
>> presenting real-world listening environments via live recordings to 
>> study/demonstrate differences in mic polar patterns (at least first-order 
>> patterns) and processing without the need for a surround loudspeaker system. 
>> In fact, it's ideal for CI simulations because an actual CI user never gets 
>> a pressure at the eardrum that then travels along the basilar membrane, 
>> ultimately converted to nerve impulses. With VVMic and HRTF data, I should 
>> be able to provide simulations of mics located on a listener's head and then 
>> direct the output to one or both ears. This does not represent spatial 
>> listening, but it does represent electric (CI) hearing in space. Putting a 
>> normal-hearing listener in a surround sound environment with mock processors 
>> and real mics doesn't work because you can't isolate the outside (surround) 
>> sound from the 
 i
>  nt
>>  ended simulation, even with EAR foam plugs and audiometric insert phones.
>> VVMic and live recordings via Ambisonics is a solution to creating 
>> "electric" listening in the real world. Again, I'm referring solely to CI 
>> simulations. With the advent of electric-acoustic stimulation (EAS), more 
>> than one mic is used per ear: One for the CI and a second for the HA. 
>> Combinations of polar patterns can be created. Respective frequency 
>> responses and processing can be sent to one or two ears (diotic and dichotic 
>> situations). One caveat for using vocoding to mimic CIs is that the acoustic 
>> simulation (and therefore stimulation) still necessitates a traveling wave 
>> along the normal-hearing listener's basilar membrane. The time it takes to 
>> establish a wave peak is not instantaneous (though compressional waves in 
>> the the inner ear are virtually instantaneous), and I believe a time-domain 
>> component to inner ear (mechanical) action can't easily be excluded when 
>> using "acoustic" simulation of CIs. I suppose I could look at data from 
>> BAERs and the Greenwood approximati
 o
>  n
>>  to account for the time-frequency interaction. Just some thinking... and 
>> ideas to share with others interested in hearing impairments.
>>
>>
>> By the way, Teemko, if you're reading this, just wanted to let you know that 
>> Bill Yost said he'd read your thesis over the weekend. I notice that Bill 
>> and Larry Revit are in your references list. Larry isn't a fan of 
>> Ambisonics--said to me in a phone communication that it sounds "tinny". I 
>> suppose it does if one were to listen through laptop speakers or from poor 
>> source material. Not sure what his source was.
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>
>
>
> --
> As of 1st October 2012, I have retired from the University, so this
> disclaimer is redundant....
>
>
> These are my own views and may or may not be shared by my employer
>
> Dave Malham
> Ex-Music Research Centre
> Department of Music
> The University of York
> Heslington
> York YO10 5DD
> UK
>
> 'Ambisonics - Component Imaging for Audio'
> _______________________________________________
> Sursound mailing list
> [email protected]
> https://mail.music.vt.edu/mailman/listinfo/sursound
>
> _____________________________________________________________________
> The University of Derby has a published policy regarding email and reserves 
> the right to monitor email traffic. If you believe this email was sent to you 
> in error, please notify the sender and delete this email. Please direct any 
> concerns to [email protected].
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-- 
As of 1st October 2012, I have retired from the University, so this
disclaimer is redundant....


These are my own views and may or may not be shared by my employer

Dave Malham
Ex-Music Research Centre
Department of Music
The University of York
Heslington
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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