Greetings All,

I’ve much enjoyed the recent post, particularly Dr. Peter L’s comments 
regarding “auditory looming” and the like. Not too long back I took a 
psychology class (yep, still a student) on perception. But unlike the 
perception classes I had in the past, there was very little emphasis on the 
peripheral organs, brain, or anatomy. Instead, the emphasis was on Ecological 
Psychology. This was a new topic for me, and gave me a new way of considering 
how we see (or hear) in the world.

I was already hell-bent on creating real-world stimuli for research, and 
Ecological Psychology (EP) provided further motivation to test man in a 
“natural” environment. (One of EP’s premises is that man and his environment 
are inseparable pairs). Much of the work in EP has been geared toward vision, 
but proponents of EP (notably Gaver) have written on the topic of hearing as it 
applies to EP, animals and their environments. I recently happened upon a 
EP-related paper authored by R. L. Jenison titled On Acoustic Information for 
Motion.

What occurred to me as being potentially important for hearing aid (HA) users 
is point-to-contact as it applies to audio. Assessing one’s ability to read 
5-word sentences in a background of pink noise probably won’t tell us how a HA 
user “feels” while standing on a street corner. How a person feels about 
his/her HA, or, more importantly, how the HA makes the person feel (nervous, 
confident, energized, afraid, etc.) will likely determine a person’s motivation 
for continued HA use.

Rendering is one way of creating convincing illusions (particularly along side 
video), but the subtle cues that are absent in all but the most complex of 
models may be insufficient to tell how one feels about a particular device. It 
is for this reason I wished to record a few real-world scenarios that are free 
of assumptions or built-in (exaggerated) cues. I have chosen live recordings 
via Ambisonics. The subtle cues that are easily ignored by the normal-hearing 
listener may important to those who have sensory impairments. I don’t need 
stimuli that are “cluttered” with sounds coming from all directions, but I do 
wish to include naturally occurring (3D) reverberation and motion. 
Signal-to-reverberation ratio provides cues as to a source’s distance and 
whether it is receding or moving towards us. Other cues are available as well 
(Doppler shift or Doppler illusion, level changes, rate of level change (as it 
might affect pitch perception),
 diffraction patterns, etc). Not everybody, however, may be able to use the 
“obvious” cues and may, instead, rely more heavily on the more subtle cues. Add 
to this compression and (possibly) frequency transposition of hearing devices, 
and many available cues become distorted or lost.

I suppose what I’ve hoped to avoid in my research design is putting 
psychoacoustics on top of psychoacoustics; that is, avoid using stimuli that 
was designed based on assumptions as to how we hear. I want to observe or 
measure behaviors and feelings in natural space, and how HA processing can 
affect these behaviors and feelings.

I wrote a paper (Ecological Considerations for Cochlear Implant Research) for 
the aforementioned psychology class, and the topic of surround sound is 
included (this was roughly the time I began reading about Auralization and 
Ambisonics). Anyone interested in reading and scrutinizing the paper can find 
it here:

http://www.cochlearconcepts.com/eric_articles/ecological_considerations.pdf

An accompanying PowerPoint to the paper can be found here:

http://www.cochlearconcepts.com/powerpoints/psy591_ecarmich.pps

I’ve come a long way with my ideas since the time I wrote the paper. As always, 
I appreciate the help, corrections, and feedback from all Sursound Digest 
contributors... your insights are always welcome.
Best,
Eric C.
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