Just joined this a bit late.
I tend to think of head movements in the context of cognitive spatial mapping. That is, head movements are not wholly random, but can be used to build a fuller, more robust model of the environment through a) disambiguating unreliable/distorted cues, and b) 'firming up' cues using multiple, related, perspectives - so head movements are ways of improving spatial signal-to-noise ratios. Thus, head movements are part of cognitive representational mechanisms (ironic, because Gibson really tried to avoid cognitive constructionism) I quite agree that the perceptual problem is not one of absolute sensory acuity, but the signal-to-noise problem of picking up the 'right' information in timely fashion. Given that many perceptual problems are driven by the pace of external events, this 'timeliness' is crucial. The solutions humans use are computationally expensive but offer competitive advantage - use 'offline' processing to build up knowledge (of the environment) outside the urgent, event-driven interaction-problems. So, in a moment-by-moment interaction, it's quite likely that we make crucial decisions using sparse information sets (which I think of as 'cognitive cartoons') and, given that "...we are always already in a situation..." (Dreyfus) most of what comprises our knowledge of the environment comes from prior knowledge ('cognitive causal mapping') and the signal sets received via sensation are really used to update and correct the on-going cognitive models. However... It must vary from situation to situation. In non-urgent situations, we may, paradoxically, be able to afford to relax with the helter-skelter cognitive modelling, and simply attend to sensations - the green-ness of a field, the smell of some roses, the sound of a distant cricket match. There must be many instances where urgent interaction is not indicated, where we can just enjoy experiences. Our plethora of artificial experiences - music, art, etc might be more of this nature, in which case, perception in artificial environments qualitatively differs from that in real environments, perhaps? regards Dr. Peter Lennox School of Technology, Faculty of Arts, Design and Technology University of Derby, UK e: p.len...@derby.ac.uk t: 01332 593155 -----Original Message----- From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On Behalf Of etienne deleflie Sent: 02 April 2013 00:29 To: Eric Carmichel; Surround Sound discussion group Subject: Re: [Sursound] Anthropometrics, Loudspeakers, & Vision > > Head width were certainly affect ITDs, but to what extent does this > alter our sense of sound-source direction? Relatively gross errors > seem to have minimal affect on lateralization, but this is different > from localization in 3D. Pinna size and shape alter the spectral > nature (name phase / > amplitude) of higher-frequency, broadband sounds, but we can "re-learn" > localization ability with a new or different set of ears. Head > movement is certainly a way of resolving ambiguities I think head movements do much more than just help in the perception of discrete spatial attributes, such as sound onset direction. I think they also contribute by helping our perceptual faculties 'accept' that the information being presented is correct and reliable. I'm not sure what the right terminology would be to express this ... maybe one could say that head movements support the suspension of disbelief, or maybe one could say that head movements help the perceptual faculties choose the *right* information to perceive. One of the characteristics in Gibson's ecological approach that has been adopted by the VR field is the idea that perceptions are confirmed as true through 'successful action in the environment'. Tilting one's head can be considered action in the environment, and if the spatiality of the sounds heard correlate then that action can be considered successful. So head movements help to confirm that what is being perceived is correct. Perhaps a way to describe it is to say that head movements don't just support quantitative aspects of perception (eg. "this sound is 45deg +- 5 deg on the right) but also qualitative aspects: "it sounds real" which leads to "it must be right". I read in Handel's text "Listening" (I haven't looked for more substantive references) that our perceptual systems are more limited by their ability to *choose* the right information than by their ability to *pick up* information. I think the tracking of head-movements on headphone listening systems helps listeners choose the right information, which contributes to but is significantly different from just helping resolve ambiguities. > With the eyes closed and subject under constant rotational velocity > (i.e., vestibular system in equilibrium or, equivalently, turned off), > stationary sounds sources appear to move and moving sound sources > appear to be stationary. this could be understood in similar terms ... perhaps both the visual field and the balance system help to confirm that certain information perceived is the *right* information. I guess one question to ask here is: do the visual field and vestibular system *add* extra information... or do they just help the auditory system to choose the right information? Perhaps one indication would be if the listener's perceptions remain correct after they have re-closed their eyes. (ie. perhaps the 'learning' actually exists as 'being able to choose the right info to perceive') Etienne > I won't say more at this time because I don't want to pass along info > without having permission to do so. I'll have a chance to visit Bill's > lab in the very near future, and ask when the results of the study are > slated for publication. > > Best, > Eric C. > -------------- next part -------------- An HTML attachment was > scrubbed... > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/2013033 > 0/5b4ffa7e/attachment.html > > > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound > -- http://etiennedeleflie.net -------------- next part -------------- An HTML attachment was scrubbed... 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