Thanks for the info ,.
the discussion about instrumentation recording, and the WFS example are
interesting but not really what I am trying to find examples of - I want to
find examples of mapping sounds moving in 3d space etc. The window one most
closely resembles what I am talking about . I would still like to find some
examples where people have miced up a 3d soundscapes by placing the mics
close to the target sound source and then placing speakers in the same
place if there are any (I know the technology has been around for a hundred
years - but havent found any examples as yet). The technique works nicely
because the listener can also walk around sound sources - so there can be
speakers surrounding the listener but also inside the listening space that
the listener can walk around, sit next to etc - you can then pan between
these speakers inside the listening space and those surrounding the
listener artificially. Obviously its useless for listening to music at home
- rather its for sound installations - also when you record moving sources
the natural panning info is preserved .... So far I have only managed to
find too examples which are similar, though different - the window probably
being the closest
Anyone know of any examples ?
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