This may be the answer to the lack of a feeling of moving...

http://www.kickstarter.com/projects/1944625487/omni-move-naturally-in-your-favorite-game?ref=category

   Dave

On 19 June 2013 14:18, Dave Malham <[email protected]> wrote:

>
>
> On 6 June 2013 12:35, Peter Lennox <[email protected]> wrote:
>
>> Just a quick one (I have to get back to the altogether-more-important
>> paperwork and meetings!)
>>
>> I regularly have student record, or fabricate, or combinations, of 'walk
>> through/ride through/other journey, sometimes using SF ic sometimes
>> binaural, sometimes mixtures of spot mic inserted into sound field and so
>> on.
>>
>
> Me too - and I agree with the comments. I think the reason is perceptual
> as you *know* you aren't moving so that means
> the perceptual model matching that we do comes up with the answer "the
> sounds are moving".  Some other cues need to go in - visual ? tactile? air
> movements?
>
>    Dave
>
>
>>
>> One thing that is clear is that the SF mics are very susceptible to wind
>> noise, handling noise, vibration  (bone conduction of the walker, even
>> trolleys with suspension and pneumatic tyres on a smooth surface).
>>
>> But another is that it is very, very difficult to  get a journey recorded
>> in such a way that the eventual listener's perception is of gliding through
>> a landscape. Instead, it usually feels as though key elements of the
>> landscape are smoothly panned pas the stationary listening position. There
>> has to be something in the soundscape that perceptually 'explains' that the
>> listener is supposed to understand that they are moving through the
>> environment rather than that elements of the environment are moving pas the
>> perceiver, if you see what I mean
>>
>> ON a similar note, I had arranged, but the arrnagment fell through, to
>> dangle an SF mic below a hot air balloon as we fly over the landscape. IN
>> reasonably clement conditions, with a smoothly constant windspeed (no
>> turbulence) the effect ought to be of moving, and there should be no wind
>> noise. Since I am given to understand that sounds from the ground reach the
>> balloon often without accompanied early reflections, things tend to sound
>> much closer.
>> I'd still like to try it, but would be interested to see (hear) whether
>> one gets an impression of moving over the landscape, on listening.
>>
>> Cheers, back to the meeting...
>> Dr. Peter Lennox
>>
>> School of Technology,
>> Faculty of Arts, Design and Technology
>> University of Derby, UK
>> e: [email protected]
>> t: 01332 593155
>>
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[email protected]]
>> On Behalf Of Eric Carmichel
>> Sent: 05 June 2013 21:50
>> To: [email protected]
>> Subject: [Sursound] Subsumption Architecture meets Ambisonics?
>>
>> Howdy (again),
>> Available Ambisonic recordings are mainly of spacially-separated,
>> stationary objects (e.g. musical instruments) or of a dominant moving
>> object (aeroplanes, helicopters). I was wondering whether anybody has
>> attached an Ambisonic microphone to a mobile device and then recorded the
>> surroundings as though the mic were the moving object. If so, are such
>> recordings available? Attaching an Ambisonic mic to one of Rodney Brook's
>> robots and then sending it through a shopping mall could create interesting
>> effects. Would the end listener get a sense of motion (thus inducing
>> dizziness) or feel he/she is following a path that seems "appropriate"
>> based on the echo-location of walls, people, etc. Anybody game to try?
>> Eric C.
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>
>
>
> --
> As of 1st October 2012, I have retired from the University, so this
> disclaimer is redundant....
>
>
> These are my own views and may or may not be shared by my employer
>
> Dave Malham
> Ex-Music Research Centre
> Department of Music
> The University of York
> Heslington
> York YO10 5DD
> UK
>
> 'Ambisonics - Component Imaging for Audio'
>
>
>


-- 
As of 1st October 2012, I have retired from the University, so this
disclaimer is redundant....


These are my own views and may or may not be shared by my employer

Dave Malham
Ex-Music Research Centre
Department of Music
The University of York
Heslington
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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