On 11/11/2013 22:25, dw wrote:
On 11/11/2013 15:39, Andy Furniss wrote:
dw wrote:

There of plenty of reasons why Ambisonics and binaural should not
work well, but it can sound ok to me on My £11 cans..

Interesting can you expand a bit?

Here are some links:

Try again...

http://www.gbcasa.org/cms/audio/Griesinger-Binaural-Hearing-EarCanals-Headphones.ppt

J.A. :"Hrvoje Hrvokic ("Binaural Heard From," June '94, p.23) wondered why I didn't mention binaural sound. Because it has one serious flaw that I feel is fatal: It doesn't do frontal imaging. Yes, it reproduces space magnificently and gives marvelous imaging of sounds to the sides and all the way around the rear quadrant; but most listeners hear front-located sources as being inside their heads, not in frontal space. Binaural can sound impressively realistic...until you compare it with discrete surround." http://www.stereophile.com/content/spacethe-final-frontier-letters-2
http://www.bbc.co.uk/blogs/researchanddevelopment/2013/03/listen-up-binaural-sound.shtml
J.J. :" *Binaural* does not work, btw, because it does not provide additional cues when you move your head. That's its big failure, that and the fact that it imposes somebody else's HRTF's on you. "http://tinyurl.com/ojbtxgy

Linkwitz:
"Binaural sound reproduction can be tonally and spatially very realistic except for localization in the frontal hemisphere. There it suffers from in-head localization. The soundstage is usually not perceived as being outside and in front of the head. I have been told that out-of-head localization can be learned, but have not spent enough time to find out if that also works for me. The in-head soundstage follows any head movement rather than being stationary. This provides a completely unnatural cue to the brain. It can be avoided by tracking the movement of the head and adjusting each ear signal according to the head's position relative to the soundstage. Video game consoles sometimes use this technique and in combination with a visual image they can give a realistic spatial rendering." http://www.linkwitzlab.com/Recording/Stereo-recording.htm

BBC:
"But often the quality of binaural recordings is not yet good enough. It is very difficult to create the impression of sounds coming from in front of your head, partly because of conflicting visual information and partly because of a mismatch between the shape of the dummy head and the shape of your own, which means that the auditory cues are not perfect. This mismatch of cues also affects the tonal quality of binaural recordings." http://www.bbc.co.uk/blogs/researchanddevelopment/2013/03/listen-up-binaural-sound.shtml

http://www.davidgriesinger.com/Acoustics_Today/Pitch,%20Timbre,%20Source%20Separation_talk_web_sound_3.pptx http://homepages.nyu.edu/%7Ear137/Publications/AES131_HRTFformat_final.pdf

Now combine these with the fact that each ear gets the superposition of the HRIRs from each speaker position, convolved with the headphone response. The result is not going be the HRIR of a real sound at the source position, except for in the low frequency region.



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