On 11/11/2013 22:25, dw wrote:
On 11/11/2013 15:39, Andy Furniss wrote:
dw wrote:
There of plenty of reasons why Ambisonics and binaural should not
work well, but it can sound ok to me on My £11 cans..
Interesting can you expand a bit?
Here are some links:
Try again...
http://www.gbcasa.org/cms/audio/Griesinger-Binaural-Hearing-EarCanals-Headphones.ppt
J.A. :"Hrvoje Hrvokic ("Binaural Heard From," June '94, p.23) wondered
why I didn't mention binaural sound. Because it has one serious flaw
that I feel is fatal: It doesn't do frontal imaging. Yes, it reproduces
space magnificently and gives marvelous imaging of sounds to the sides
and all the way around the rear quadrant; but most listeners hear
front-located sources as being inside their heads, not in frontal space.
Binaural can sound impressively realistic...until you compare it with
discrete surround."
http://www.stereophile.com/content/spacethe-final-frontier-letters-2
http://www.bbc.co.uk/blogs/researchanddevelopment/2013/03/listen-up-binaural-sound.shtml
J.J. :" *Binaural* does not work, btw, because it does not provide
additional cues when you move your head. That's its big failure, that
and the fact that it imposes somebody else's HRTF's on you.
"http://tinyurl.com/ojbtxgy
Linkwitz:
"Binaural sound reproduction can be tonally and spatially very realistic
except for localization in the frontal hemisphere. There it suffers from
in-head localization. The soundstage is usually not perceived as being
outside and in front of the head. I have been told that out-of-head
localization can be learned, but have not spent enough time to find out
if that also works for me. The in-head soundstage follows any head
movement rather than being stationary. This provides a completely
unnatural cue to the brain. It can be avoided by tracking the movement
of the head and adjusting each ear signal according to the head's
position relative to the soundstage. Video game consoles sometimes use
this technique and in combination with a visual image they can give a
realistic spatial rendering."
http://www.linkwitzlab.com/Recording/Stereo-recording.htm
BBC:
"But often the quality of binaural recordings is not yet good enough. It
is very difficult to create the impression of sounds coming from in
front of your head, partly because of conflicting visual information and
partly because of a mismatch between the shape of the dummy head and the
shape of your own, which means that the auditory cues are not perfect.
This mismatch of cues also affects the tonal quality of binaural
recordings."
http://www.bbc.co.uk/blogs/researchanddevelopment/2013/03/listen-up-binaural-sound.shtml
http://www.davidgriesinger.com/Acoustics_Today/Pitch,%20Timbre,%20Source%20Separation_talk_web_sound_3.pptx
http://homepages.nyu.edu/%7Ear137/Publications/AES131_HRTFformat_final.pdf
Now combine these with the fact that each ear gets the superposition
of the HRIRs from each speaker position, convolved with the headphone
response. The result is not going be the HRIR of a real sound at the
source position, except for in the low frequency region.
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