I remember; it was created in 1995, in Montreal.
There was a breathing interface (a special vest with sensors), 
so it was a personal immersive experience:

http://www.immersence.com/osmose/

--
Marc

Le Mon, 19 May 2014 22:16:45 -0400,
Matthew Palmer <[email protected]> a écrit :

> https://www.youtube.com/watch?v=0TdsoRpKRPc
> 
> this was a great idea for virtual reality
> 
> 
> On Mon, May 19, 2014 at 6:48 AM, Stefan Schreiber
> <[email protected]>wrote:
> 
> > etienne deleflie wrote:
> >
> >
> >> In fact, I argue that the composer's attraction to VR (or
> >> ambisonics or whatever) is a kind of false route ... where there
> >> is the assumption that greater verisimilitude creates greater
> >> aesthetic engagement. I suggest that
> >> it might be the very opposite ... greater verisimilitude might
> >> actually create lesser aesthetic engagement.
> >>
> >>
> >>
> > - Technical "machinery" doesn't solve aesthetical or artistic
> > problems.
> >
> > - < Lesser aesthetic engagement > is of course how things should <
> > not > be!
> >
> > - The idea to use a 360º camera (in all directions) doesn't take
> > away the need to have some film script, artistical concept, good
> > actors etc. before you start to "take some shots".
> >
> >
> > Best,
> >
> > Stefan
> >
> >
> >
> >
> >  Actually, I think the right way to see it is that composers must
> > engage
> >> with the aesthetic "idea" of verisimilitude ... rather than merely
> >> aiming for it.
> >>
> >> Etienne
> >>
> >>
> >>
> >>
> >>> Everyone is like getting crazy because of the huge quantity of
> >>> innocuous images running on our minds today.
> >>> I like the way cinema is, as a collective & subjective experience
> >>> on the same place.
> >>> I just don´t want our kids to be addicted to isolation &
> >>> depression any more.
> >>> And don´t tell me it´s about us as "parents", because that´s what
> >>> I´m trying to state here:
> >>> We just can´t keep exploring or experimenting with our minds to
> >>> see what happens, just because we want... what?. (you tell me)
> >>>
> >>>
> >>> On 5/17/14, 8:30 PM, Stefan Schreiber wrote:
> >>>
> >>>
> >>>
> >>>> Kan Kaban wrote:
> >>>>
> >>>> On 5/17/14, 7:28 AM, Stefan Schreiber wrote:
> >>>>
> >>>>
> >>>>> Kan, that was a private joke, not for the list. And the citing
> >>>>> doesn't
> >>>>>
> >>>>>
> >>>>>> make any sense if the maybe other two mails are missing on
> >>>>>> sursound, because I (intentionally) sent these offlist.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> Sorry, it was a mistake... as VR on cinema. (maybe not for
> >>>>> cinema a Hollywood wants it...)
> >>>>>
> >>>>>
> >>>>> It is very improbably that most or even many future films will
> >>>>> be
> >>>>>
> >>>>>
> >>>> produced in 360º form, because you lose fundamental elements
> >>>> like < perspective > and any < viewing selection/direction > the
> >>>> director would like to employ.. Film directors wouldn't know
> >>>> exactly what kind of the scene film watchers would chose to see,
> >>>> etc. IMO this is still and everywhere experimental stuff...
> >>>>
> >>>> Nevertheless, it is not up to me or you to decide what kind of
> >>>> concepts film directors "should" have and which not.
> >>>>
> >>>> You could say they < try > to cross cinema and VR. This might
> >>>> work or not. What is important is that the artistical result is
> >>>> convincing, not the
> >>>> technique per se. (I am not comfortable to judge anything I
> >>>> didn't see or
> >>>> experience myself. So I am kind of sceptical, but still open to
> >>>> change my
> >>>> mind. On the other hand I won't tell anybody that VR movies are
> >>>> supposed to
> >>>> be  < the next big thing >  if not a single movie exists. Fair
> >>>> enough...)
> >>>>
> >>>>
> >>>> Best,
> >>>>
> >>>> Stefan

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